Where to go first in Baldur’s Gate 3

Baldur’s Gate 3 is a gargantuan role-playing game that takes place in the Dungeons & Dragons universe, so it’s fairly easy to get lost in the characters and lore. There are many options to choose from and places to visit in this fantasy universe, so it can seem overwhelming. But fear not. You will learn what you should do to get started and then where you can go. Baldur’s Gate 3.


Bring your team together

A party of four overlooking a cliff in Baldur’s Gate 3.

Image: Larian Studios

If you’re not very experienced in Baldur’s Gate 3 or similar games, it can be a little difficult if you’re adventuring without any companions. Luckily, you’ll meet a few potential companions in the tutorial, but you’ll need to regroup with them once you’ve left the Nautilold. These are the early companions you’ll have:

  • Shadowheart — You’ll first meet her Nautiloid on the PodIf you do rescue her, she will be on the beach to your north. If you do rescue her, you’ll find her on the beach just north of the starting location. If you don’t rescue her, you can find her at the ruins northeast of the crash site. Find her banging at the door to the ruins by heading north along the coast.
  • Astarion — You can find Astarion on Path southwest of crash site. After you help him with the monster in the bushes, he’ll join you as a companion
  • Gale — Gale is located The Roadside Cliffs is a waypointIf you want to make him your traveling companion, interact with his sigil. You’ll need to interact with the sigil and pull him out to gain him as a traveling companion.
  • Lae’zel — Just The Roadside Cliffs is located north of this waypoint, which is where you find Gale, you can find Lae’zel trapped in a cage. If you free her, she’ll come along and help you on your adventure.
  • Wyll — When you first make your way to Druid’s Grove, you can find Wyll fighting off the goblins. You can then interact with Wyll. inside the Druid’s Grove.

Watch out for glowing circles of ancient sigil on walls

An ancient sigil circle that acts as a teleport waypoint on the side of a cliff in Baldurs Gate 3.

Image: Larian Studios via Polygon

Map of Baldur’s Gate 3You can learn more about it here. hugeIt takes your character a long time to get from A to B. Use the ancient sigil circle teleport points to make your travels faster. Be sure to interact with them; you won’t unlock the teleport waypoints by just walking by, and you may even start an event such as finding a companion.

Visit the crash site to explore the remains

A close-up shot of WIthers, an undead skeleton in Baldur’s Gate 3.

Image: Larian Studios via Polygon

Just north of where you wake up on the beach, you’ll find the overgrown ruins, which is home to one vital character for your playthrough. Once you’ve fully explored the ruins, you’ll encounter Withers, an undead skeleton. Withers joins your camp, and gives you the choice to respec your characterFor 100 gold pieces. If you were ever thinking about restarting because you didn’t enjoy the class you chose, you can keep your progress and experience by visiting Withers at your camp.

Travel to Druid’s Grove

Strange Cow found at the Druid’s Grove in Baldur’s Gate 3.

Image: Larian Studios via Polygon

One of the first hubs that you’ll encounter in Baldur’s Gate 3 is Druid’s Grove. Druid’s Grove is home to Tieflings and, , Druids, but it’s also a location full of quests and NPCs that you can interact with, each with their own dialogue options. It’s also a treasure trove for those that can speak with animals as there animals everywhere, even bears.

See the darker areas of your map

Ultimately, there are so many areas to visit that it’s hard to choose just one. Baldur’s Gate 3’s world is full of interactions at every corner. Follow the path to find a random dead body on the ground that’ll lead to another side quest, or take the path less traveled to find a wounded Tiefling companion. You will find something interesting to do on every path, which makes your trip more fun.

Search for a cure

As easy as it is to get lost in the side quests and dialogue, you can’t forget that there is a tadpole swimming around in your head! The parasite drives the plot and takes you to different locations. It will also lead you to some “healers” who have quirky practices, but they proceed to humorous and thrilling storylines. You may find that you even like the little tadpole in your head! In the end, it’s up to you whether you want to get rid of the little guy, but the “cure” quests lead you to areas around the map that are full of content.

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