This twin-stick brawler isn’t afraid to get trashy

Throughout the time of writing this column, I’ve come across tons of developers finding inspiration in more overlooked subjects — and this time, it includes literal trash. The game. Scrap BringerThis character has a Steampunk appearance, with cartoony cartoon character designs. It makes even the most unattractive trash seem like a Nickelodeon cartoon.

Trash and other wastes are everywhere Cool WIP, Polygon’s weekly roundup of eye-catching clips, and screenshots of works in progress. To give you a sampling of the latest and greatest games, Polygon’s staff searches the Internet for new projects.

We have capsybaras, glowing pink forests, and a lot of slime.

A mafioso will rule the trash dump

Scrap BringerThis twin-stick action video game combines cel-shaded graphics and a Steampunk-inspired setting from Pseudo Zap. While we haven’t seen a whole lot of what the action will look like, the developers bring a killer sense of taste to the character design — many of which are a stylish composite of abandoned items in a trash heap. You can find more information at A recent clipThe developer shared a smooth animation of a van with characters that look like they were drawn from a Mob movie. There’s no release date but you can follow development on the studio’s Twitter account.

One developer makes capybaras for love

In a fittingly modern and romantic gesture — TikToker Mybadron used their game design degree to make capybara desktop buddies (interactive virtual pets) as a gift for their girlfriend. The developer has been posting updates — one showed them designing the 3D models of the critters and coloring them. And while it’s a sweet story, it’s also a great snapshot of the kind of work that goes into making a tool like it. If you want to learn more about how it was made, you can check out all the updates on the developer’s TikTok account.

This goop gives Dragon Quest’s slime a run for its money

Slime is nothing new to games — take for example the beloved Dragon Quest slimes, or the ChuChus from Zelda. But SaviorStarsoft’s starsoft developer has a great take on slime-based monsters. A clip of the slippery pile of goopIt is seen lurching forward in a funny gait, and looking around. The following is the caption: To the developers Savior follows an intense war that’s divided civilizations for centuries. Although it sounds grandiose and extravagant, this guy is just a good friend of mine. There’s no release date for SaviorHowever, you will still be able to catch occasional posts here developer’s Twitter account.

It’s a pink-colored forest

Twitter user B has a collection of atmospheric, vibe-y spaces on his feed. A clip that was posted recenty shows a figureWalking through the forest filled with glowing neon lights and pink hues is a great way to experience this magical place. The magical space isn’t for any announced game but appears to be a part of a series of experimental developments where the creator plays with game environments. Check out the amazing creations here their Twitter account.

A glimpse behind the curtains

This isn’t a game, but in the spirit of highlighting cool aspects of game development I wanted to bring this post into the column. We have here a Tweet originally published in 2013. by artist and animator KinucakesThat shows an easy guide to animating character lines. It’s a detail easily lost on players who take character movement for granted. Behind all the constant movement is a wonderful looped animation. It’s really cool to see this technique laid out plainly, with notes that explain the difference in movement. This helps me to appreciate my games as a non-developer.

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