Recall is the best ability in Zelda: Tears of the Kingdom, easily

Tears of the Kingdom: The Legend of Zelda’s Recall ability is, on paper, simple: You can target an object and rewind the path of that object. To put it another way, if you throw a rock and hit Recall on it at the spot where it lands, it’ll return to the spot it was thrown from. It’s an especially helpful tool in solving Tears Of The Kingdom’s shrines and temples, both to fix mistakes and So, if you want to know more about how to get started with your own business or organization, please contact us.lve complex, moving puzzles.

But it’s also so much more than that — especially when combined with Tears Of The Kingdom’s other incredible abilities, like Ultrahand.

My first experience playing Tears Of The KingdomUltrahand, Fuse and other new skills were designed to be the most flashy and attractive. This is for obvious reasons. The Ultrahand is a tool that can be used to combine items from Hyrule and create anything: Korok torture machines, destructive war machines or pickup trucks. The weaponry version is Fuse, which allows you to mix materials and weapons together into Keese eye-honing arrows or fire-emitting Shields. That’s the part of Tears Of The Kingdom that’s designed to get a Fuck yes!You’re going to be thrown out. Recall, the quieter version of this film is actually taking over.

My first introduction into Recall was using it to solve puzzles in shrines, and, moreover, to fix mistakes I’ve made in there. It’s a simple but helpful tool for puzzles, but it’s when you start to understand the complexities of the ability that it truly begins to shine. In shrines, it can become something of a cheat code — like the Ascend ability — to skip out on puzzles entirely. I use it when I’m feeling stumped or a little lazy, and yet, it does still take brainpower to figure out how to use it best. The phrase “have the ability” is defined by the word itself Work smarter not harder.

Nintendo’s also taken care to make Recall feel weighty in its own right; it doesn’t have the tension of swimming through ceilings like with Ascend, but its slow-motion reversal paired with its ticking timer adds a restriction to an ability that would otherwise break the whole game.

Outside of shrines, I’ve been using Recall as a locomotive tool — basically anything can become an elevator. Ultrahand allows you to manipulate a platform as if it were an elevator, and Recall will allow you to follow that same path. However, the galaxy-brain move comes when using Recall. You can find out more about it here.You can get higher by throwing a bunch of small sticks into the air. Once the wood falls back to the ground, you can attach a platform to it — so you can stand on it — then use Recall to trace its path up to whenever you were going.

I also found that large gliders were initially difficult to handle, but Recall and Ultrahand solved this problem for me. I can launch my Zonai glider from anywhere by using Ultrahand to trace the path I’d like it to go, then pulling it back — landing the plane in reverse. Then I use Recall to set it back in motion once I’ve been able to climb on board.

Scouring through Twitter, I’ve found even more uses for Recall that I hadn’t considered, like its place in combat. It’s actually brilliant: When you’re being chased by an enemy, toss your weapon forward — away from the enemy and straight in front of you. Recall the weapon to quickly hit an enemy in front of you.

A boulder is thrown at you by an enemy. Recall will send the boulder back to your enemy.

It’s amazing that I continue to see Recall used in ways that surprise me. Tears Of The Kingdom is a major feat in that way; there surely are limits to what you’re able to do with the game and its abilities, but Nintendo’s made those limits blurry in a way that lots of developers have tried to do before, but haven’t always succeeded.

I’ve said it before, but I’ll say it again: Tears Of The Kingdom is the ultimate “play-it-however-you’d-like-game,” the gold standard of the immersive sim. Link’s new abilities underline that ethos to make the game feel even more free.

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