MultiVersus Season 1 Patch Notes: Every Character Nerf, Buff, And More

MultiVersus was finally launched to 1.0 after several weeks of beta-testing. Now, with a short delay, season 1 has arrived. 

Season 1 is scheduled to be launched sometime today. It will contain a good amount of content, but it’s not clear what exactly. We do know Morty is from Rick and MortyThe roster will be complete next week, on August 23rd. The studio claims that additional modes and content will be included in the game over the course of Season 1. 

In the meantime, ahead of today’s Season 1 update, the team has released the Season 1 patch notes, and you can check them out in full below: 

Allgemein

  • Morty will arrive in our world on August 23rd! This will be Morty’s first Plumbus-wielding Character!
  • There will be two sections to the patch. First, the patch will arrive on August 15, and second shortly thereafter (hopefully within the next few days). Not all changes will occur in this patch, but the majority of them will take place on August 15.

A new free character rotation (8/15-8/30)

  • Arya
  • Batman
  • LeBron
  • Steven

Meta Systems

  • The icon for Free Rotation Characters is now available in the character select. This allows you to easily identify them
  • Battle Pass XP matches now offer 10 wins and 5 losses. This is an increase of 5 wins and 3 losses.
  • Battle Pass mission for disabled classes other than Tanks
    • Developer Note: We felt that the reliance on rerolls, which is not reliable enough to help us work around certain missions was dangerous because players may not be allowed to use fighters from other classes than Tank.
  • Reduced the requirements for some seasonal missions
    • Ringout players from the top 50 of the map (previously 75).
    • Ringout players from either side of map 50 times. (previously 75).
    • Ringout players from the bottom 50 times. (Previously 75).
    • 50 assist (previously: 125)

General Perks

  • Clear The air – Improved consistency of perk effect
    • We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. In a future patch, we will resolve these issues.
  • Dog, make it rain! You can now apply projectile speed to throw items.
  • Painted Target – Fixed an issue where projectiles weren’t applying bonus damage
  • Retaliation Ready: Reduced unstacked grey health from 3 HP in 3 seconds to 1HP for 3 seconds
    • Reduction in stacked grey health: From 4 HP per 3 Seconds to 2 HP per 3 Seconds
  • School Me Once… – Increased consistency on projectile block spawn. Noteworthy – Jerry being hit will now trigger a buff for projectile blocks
  • Slippery When Feist – This fixed an issue that caused evade distance to not increase on hit cancels
  • Snowball Effect – Fixed an issue where projectiles weren’t applying bonus damage
  • The application of projectile electric damage to static electricity has been made more consistent. Important – Thrown objects will now be able to apply electricity

Video Game Systems

  • Ice Debuff: Movement speed at one stack is slower than 20% to 15%
    • With each Ice Debuff stack, slow now scales linearly
    • A bug was fixed in which fighters who were affected by Ice Debuff received additional knockback.
  • Ability Cooldowns: Fixed a bug that prevented cooldowns from properly activating when used in close proximity to an ally Jake

There are many game modes:

  • FFA – Fixed an issue where pop-up text displayed the wrong point value.

UI:

  • Announcer packs – Now you can preview the character’s announcement pack before unlocking it.

Tutorials:

  • Various Bug Fixes –
    • For tutorials which cause stage hazards, fix it.
    • This tutorial for down spikes has been changed to require an actual spike and not any aerial attack.
    • After your partner has been rung out, you can no longer use the Reindog tether Step of the Intro Tutorial.
    • Take care of Shaggy when she falls off the map in the aerial combat tutorial demonstration.
    • To the KBI Tutorial, added a wall.

Glossary & Terms

  • New Terms
    • We have added wall fatigue to our glossary.
    • Addition of the words Block, Hazard and Wipe to our glossary. Also, updated the move lists.

Characters

Legend:

+ = Buff

Nerf = –

= Change

Note: Attacks callouts reference default controls.

Arya

The goal of these changes was to make Arya’s combos be more consistent and successful at lower skill levels.

  • +Air/Ground up Special: Aiming at a fighter with a strike will more precisely launch it at an angle that allows for follow-ups to Arya.
  • + Air Up Attack: The first hit can now be more precisely paired into the second.
  • + Neutral Air Attack — Now with earlier branching of hit.
  • + Ground Side Attack- Arya will maintain velocity after the first side attack.
  • + Ground down Attack – This is a slightly earlier version of branching
  • Arya was unable to copy capsule hitboxes from her neutral attacks, when she steals a fighter’s head.
    • While she’s disguised as someone else, Arya should set Arya’s painbox to match the victim’s.
    • Fixes bug in which Arya’s top-UI was incorrectly offset when she steals faces.
    • Fixed bug that could have caused Arya’s disguise hitbox to be lost.
    • Fixed bug allowing Arya to use her original hitboxes during disguise attacks.
    • Fixed bug allowing the hitboxes of Arya to remain active in her normal attacks.

Batman

  • Special Air/Ground Side Bug – Batman will not reach his grapple destination when a fighter is attempting to dodge him.
    • Increased the distance of overshooting when grappling with an allie.
    • Under high latency, Fixed Batman fails to grapple at close ranges
  • Ground Side Attack: First hit adds 3 frames to whiff recovery
  • – Air/Ground Neutral Attack (coming in patch 2): Batarang pick up will now return 9.45s of it’s cooldown down from 11.55s. The opponent can react to the batarang by using a shorter window. Coffeezilla and other perks resulting in a shorter cooldown, this modification was needed to counterplay the batarang.

Bugs Bunny

Bugs Bunny can be a little too cautious in almost everything that he does. We’ve given him some additional whiff punish windows to help address this.

  • Special Air Up: Fixed an issue where Bugs could launch two rockets.
  • Air Side Special: Fixed an issue where Bugs could launch two rockets.
  • Special Air/Ground Neutral Bug Fix – Bugs can now spawn several safes at once without his cooldown.
    • Safe HP Reduced from 16 to 14
  • Air Down Special: Bugs previous tunnels will be destroyed when they create new tunnels.
  • – The Air Up Attack
    • 4 frames added for whiff recovery
  • Air Side Attack: Increased whiff recovery of 5 frames
  • Air Neutral Attack- Increased whiff recovery up to 5 frames
  • Ground Down Attack – Pie maximum life expectancy set to 8 seconds (from infinite).
    • Slow pie is no longer an option

Finn

Finn found it too hard to defeat him. Finn could feel a little too comfortable and would throw attacks at anyone without fear. The foundational Hurt/Hit boxes updates will be coming in the next patch, but won’t be here.

  • Passive – Attacks affected By Attack Decay don’t spawn coins anymore
    • Finn now spawns 100 gold rather than 200
  • + Air Down Special- This special fixes an issue that required gems to be spawned to cost 200 gold, while it costs only 100. The Gem requires now 100
  • Air Side Special: Additional whiff recovery
  • Ground/Air-Up Special – This reduces the effect of the vacuum on the backpack
    • Weaker hits of the backpack will no longer “overwrite” stronger knockbacks from other attacks
    • With all hits, Whiffing can still drop a penny
    • Add whiff recovery
    • Better match of attack and hitboxes is what we are trying to do (not ideal until the planned harm/hitbox system overhaul).
  • – Air Side Attack – Reduced active frames to diminish Finn’s ability to hit fighters behind him
  • Ground Down Attack: Finn’s distance covered with this attack will now be proportional to how much it is charged.
  • Ground Side Attack – Increased whiff recovery on the first hit.
  • + House Perk: Fixed an issue in which Finn spent gold to buy gems created by this perk
    • Slightly reduced the launch speed of gems spawned by the perk – this should fix issues that arose when this perk was combined with the “Make it Rain, Dog!” perk

Garnet

  • + Special Air/Ground Neutral – The song activation begins earlier in frame 12 than frame 30.
  • Fixed Bug: Garnet’s movement with the down special would cause Iron Giant to stop her from moving.
  • + Air Neutral Attack- A slightly higher base knockback

Harley

  • To better match the radius of explosion, the Stuffie Bat-Harley bomb vfx was shrunk
  • + Weight – Increased from 43 to 44

Iron Giant

  • ~ VFX – Global fighter VFX now better matches Iron Giant’s size without making the screen too busy. You can find notable changes like Speed Boost buff, Projectile Block buff, and Steven bubble debuff.
  • VFX trail issues fixed – Special Air/Ground Down
    • When out of range specials are available, you can no longer make cannonball attacks
    • Changes made to Knockback angle in order for fighters to be sent more horizontally away from Iron Giant.
    • Issues fixed that enabled infinite bounce on enemies close to the ground
  • Gray Health Special: Air/Ground Neutral Special-Activation Reduced from 2 + #boltsHP for 5 Seconds to #boltsHP for 3 Seconds
    • Gray Health was reduced from 5 HP per 5 second to 3 HP per 3 seconds by ally overlap
  • Ground Forward special – Iron Giant grabs can be correctly blocked by incompatible countries
  • -Air Up Attack – Cannot hit the target more than once
  • Air Neutral Attack: Final Hit Knockback Angle Changed to Send Fighters More Horizonally and Away From Iron Giant
    • Knockback Scaling Increased
  • Ground Up Attack – Gray Health from Scrap reduced from 5 HP to 3 HP in 5 Seconds, to 2 HP for just 3 Seconds
    • Allies who consume scrap can overrule any gray health that they may have acquired from scrapping
  • Ground Forward Attack: Fixed attack decay is not activated for every part of the forward attack combination
  • Ground Down Attack: Gray health reduced from 10 HP per 10 second to 6 HP per 3 second

Jake

  • Air Down Attack: Removed the instant cancel of the attack in order to avoid infinites on skateboards
    • Stop bouncing off of allies
  • Ground Up Attack – Additional whiff recovery. Slightly later cancellation window to increase commitment

LeBron

  • ~ Air/Ground Side Special – LeBron’s solo dunk no longer spawns a shockwave on the ground.
    • The alley-oop teleport version of LeBron’s dunk spawns a shockwave and will launch fighters into the shockwave. This shockwave can launch fighters to a last hit, which applies the Weakened debuff.
    • Hitbox and solo dunk knockback increased
    • Fixes a bug that LeBron was able to dunk into the air.
  • Ground/Air Down Special No Ball – Adjusted for ball spam
  • + Air Side Attack — Branches earlier than hit; fix to hitbox hit behind him too much
  • + Air Neutral Attack: Branches should be hit earlier to maximize your combo potential.
    • Branching of ball neutral into no-ball neutral air is possible.
  • + Ground Down Attack/ Ground Side Attack – Removing shared attack decay due to side attack or down attack
  • + Ground Side Attack- Three more hit combination hits per week.
  • Ground Neutral Attack: Fixed Angle of Attack
  • Basketball: Fixed issues with team colors when LeBron basketball was being played.
    • LeBron no longer had to be able to strike his ball and was instead able visually to hold it.
  • The Hot Hands perk: When an ally captures a no look pass, while the Hot Hands Perk is activated, the hot hand buff emits flames that let allies know that they are throwing an ignited basketball.

Reindog

  • + Special Air-Up – Removed hitpause from ally that threw Reindog if Reindog connects with ball form
  • – Ground/Air Neutral Special: Increased Cooldown From 13s To 14s
  • + Hitbox Size Increased by Air Up

Shaggy

Shaggy’s Side Special felt a little too unpunishable, so we’ve added a bit of Whiff Recovery.

  • Rage Air Side Special: Recovery has been increased by 2 frames. Now, there are better matches on the ground side.
    • Problem where Shaggy was unable to perform 2 rage specials.
  • + Rage Ground Down Special – Shaggy’s shockwave will launch fighters into a final hit that applies Weakened debuff.
  • Ground/Air Side Special: 4 Additional Frames of Wiff Recovery

Steven

  • Ground Down Special – Watermelon Steve ability cooldown begins now when Watermelon is rung in.
    • Corrected a bug in which Watermelon Stevens could be trapped inside ceilings.
  • Animation will no longer be hampered by Air Neutral Attack
  • VO/SFX Fixed an issue that Steven’s intro vocal lines did not play.
  • Steven was unable to perform his taunt up due to an issue with Taunt

Superman

  • Ground Neutral attack – Additional whiff recovery
  • Ground Up Attack – Additional whiff recovery
  • Ground Down Special – Additional whiff recovery

Taz

Here is where we start to see the effects of tornadoes on Taz. In case of any additional tornado changes, we will continue to watch the storm with more attention.

  • Chicken Debuff –
    • Fixes a bug that allowed transformed fighters to receive buffs but not visually after they were returned to normal.
    • – Chicken time reduced by 10 seconds to 8.
    • + Increased chicken size
  • + Special Air/Ground Down – Taz spit projectiles have been adjusted to move forward more than a lob.
    • + The projectile’s original speed will be maintained if Taz throws it back at the fighter.
  • + Special Air/Ground Neutral – Taz will recharge his count of the apple core ability if he eats any projectiles that cannot be spit out.
    • Taz can now eat projectiles with a larger hit collision. This also made it possible for Taz to eat projectiles earlier.
    • Taz gives 1 stack of Weakened to every enemy he chews.
    • Fix for a bug that enabled ground movement following the death of an enemy fighter
  • – Special Air/Ground-Up – Reduction in Damage to 10 to 9. Base knockback to 1500 to 1350
    • A bug was fixed that allowed enemy fighters to become immune to the fight clouds after they dodged it.
  • Side special – This cooldown moves has a seven-second cooling down. The cooldown remains active but side special can be used to create a weaker tornado.
    • A full power tornado is 1.5 seconds long and can be passed by an ally for an additional 1 Second duration.
    • Cooldown tornado lasts 0.25 seconds and can’t be extended by passing an allie.
  • + Ground up Attack – This is now a two hit attack. This is one of the earliest hits in the sandwich clap.

Tom And Jerry

  • + Tom and Jerry: Dynamite has projectile perk effects.
  • Air Normal Attacks Fixed: Tom and Jerry could no longer use normal attacks after the Air Special limit was reached.
  • Air Up Special – Jerry will continue to receive active hit frames while falling from the rocket.

Velma

  • Air Side Special: Reduced Move Distance
    • The distance this traveled before gave Velma additional recovery that wasn’t intended.
  • Air Up Special- Weaken stacks reduced from 3 to 2
    • Air Down Attack is no longer possible to attach to, so damage cannot be applied as quickly.
  • Ground Side Special – Reduced gray health, from 12 HP to 6HP for just 4 seconds or 3 seconds
  • Air Down Attack and Increased Recovery
  • – Air Side Attack: Added whiff recovery
  • – Ground/Air Neutral Attack – Fixed issues when word bubbles would go through Bugs’ Tunnels.
    • Lower ammo count, from 4-3
    • Reduction in ammo returns from 11 to 10.
  • – Weight: Decreased from 63 to 60%
  • Knowledge Is Power perk. Reduced gray health, 7 HP for 5 second to 3 HP 3 Seconds

Wonder Woman

  • + Ground/Air Neutral Special: Lower cooldown of 13s to 12s
  • + Ground Side special – Projectile Shield will be available sooner to enable her to react more quickly to any projectiles.
  • Now, Air Up attack – Hurtbox will be better matched to the animation.
  • + Weight – An increase in weight of 65 to 76
  • Shield of Athena Signature Perk-Adjusted Scale of Projectile Shield for Shield of Athena Signature Perk. This perk covers an edge case that projectiles could pass through during a dodge.

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