Let the Good Times Roll! Dicey Dungeons Is Coming to Xbox!

Summary

  • S on this Thursday!|S and Windows 10 this Thursday!
  • New type of RPG featuring a dice-focused combat system. Your luck is yours!
  •  Fight adorable monsters and try to win your heart’s desire on a game show hosted by Lady Luck!

We are glad to meet you! I’m indie game designer Terry Cavanagh, and I’m here to tell you about our game Dicey DungeonsThis Thursday, Xbox One, Xbox Series X|S and Windows 10 this Thursday. If you haven’t heard about it before, let me tell you what it is, and why you might be interested in playing it.

Dicey Dungeons is a boardgamey RPG – you explore dungeons, fight adorable monsters, and level up your character in an attempt to ultimately overthrow Lady Luck. It’s accessible and easy to play, but with mechanics that reward careful strategy and playing the odds cleverly.

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Usually in a videogame like this, the random numbers happen after you make your decisions – you try to hit something, and the random numbers decide whether it lands or how much damage it does. However, in Dicey Dungeons, all the random stuff happens up front, determined by your dice rolls – basically, you roll a bunch of six-sided dice and then you have to use whatever numbers you get in the best possible way.

Let’s take an example: A Sword card with a blank slot can accept any value of dice. This is how you start the game. Place a 1 and you’ll do 1 damage, place a 6 and you’ll do 6 damage, etc. But wait – you’ve also got some armor that only works with an odd number (1, 3 or 5), and the 5 is the only odd number you’ve got – so maybe it’s better to use it there. So, each round becomes a tiny min-max puzzle – you’ve got this set of dice and this set of cards, how do you do the most damage? Build up the best shield for defense, or prepare for next turns. It can be quite complicated with the hundreds of items in this game.

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Also, there’s not just one character you can take through the dungeons – there are six. Each of these six characters has a completely unique set of equipment and a very different style of play. The Robot is one example. Instead of having to roll the dice each turn, it’s a Push-your-Luck system where you can continue rolling dice but lose your entire stack if your total exceeds the limit.

And then for each of those six characters, there are six different episodes, and each of those episodes mixes up the game mechanics in some way – different rules, different constraints, different challenges. Design-wise, the game’s purpose is to explore these core mechanics in a new way, turning them on their heads, and testing out what happens. These results may be broken to the maximum extent possible.

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Dicey DungeonsIt is also my third commercial title (after VVVVVV Super HexagonIt is. By a long shot, it’s the biggest project I’ve ever worked on, and it’s my personal favourite of my own games. A big part of that is because it’s such a game-designer-y game, if that makes sense – it’s built around doing all these design experiments, trying out different things, and just letting things be a bit chaotic. Even though I’ve been playing the game for a while, it still surprises me. I’m excited to share the game with a new audience on Game Pass, and I hope you enjoy it as much as I do!

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