Halo Infinite: How to not shoot guns and learn to love the Fusion Coil

There are many good guns out there, it’s obvious. Halo Infinite. Guns are available for close-range encounters such as the Bulldog shotgun. Long-range guns are available, such as sniper rifles or launchers if necessary. Guns are available to disabling cars, shield guns, and guns that can take down unshielded headshots. If you’ve got a problem, Halo InfiniteHas a gun that can solve this problem.

Now I’m asking you to ignore all of them.

The guns may be great, but they’re not as good as you think. Halo finite, there’s something even better: exploding rectangles. They’re called Fusion Coils, and you’ll see them litter both multiplayer maps and campaign missions. In a traditional first-person shooter, they’d act as your exploding barrel: Shoot it once, and kablooey. That’s fun and all, but it does rely on enemies standing casually next to the rectangle, which doesn’t always happen.

In Halo InfiniteYou are able to walk right up and get Fusion Coils. Then you can throw them at the enemies. While this can be quite entertaining, the whole process feels too slow for it to feel fluid. You can try walking across the desk to get up, while micro-aliens throw energy grenades at your face. This is not the best.

The Fusion Coil also has a friend in the form of the grapple. The grapple is the most popular tool. Halo Infinite’s campaign to get around the open-world map after having accidentally spun their Mongoose into a ravine. However, it offers far more than this. You can use it to grab Fusion Coils, drag them to your location and prepare a Hail Mary while running dead.

Halo Infinite’s designers have cleverly filled just about every map with a ton of Fusion Coils, presumably for this exact reason. These coils look great and can do a lot of damage even to heavily armored targets, such as Hunters. Although the rocket launcher has lost some steps over time, these lunchboxes explode with great force.

I’m sad to say that there will be times when you’ve used up all the Fusion Coils in an area. While you may feel that it’s time to get back into guns, I urge you not. The grapple isn’t done yet.

It is important to start early Halo Infinite’s campaign, you may find yourself wanting to spread out your upgrade points across different skill sets, improving your shield or your radar system, perhaps. It is foolish. Maximizing your grappling hook should be the focus of every ounce of effort.

The first few upgrades are obviously good, speeding up the tool’s recharge rate and letting you freeze in place enemies that are hooked. Continue on. The third upgrade will give you an improved melee attack when you hook onto a target and punch them as you’re being dragged forward, resulting in a shockwave. This punch unleashes an enormous electrical explosion that can destroy anything within 20 feet of it once you’re fully charged.

It’s even great for tougher enemies like armored Elites with swords, who can be stun-locked and repeatedly punched until they fall down. You can’t carry a gun. Halo Infinite capable of taking down a single armored target more effectively than the super electro punch — and that’s all without requiring a single bullet.

I’m sure folks will say that shooting guns will make your journey through the Halo InfiniteCampaigns can be run a lot faster, and may even be safer. You’ll have more fun. There is no way. Guns cannot compete with the holy rectangle or its eternal pal, the grappling electronic fist.

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