Exploring The Full History Of Supergiant Games’ Pyre | Video Gameography

We’ve emerged from the depths of the BioShock series to begin a fresh season of Video Gameography! This time, we are doing things differently. We will be discussing gameography as a whole and not just a specific game series. Supergiant Games is the indie developer who created Bastion, Transistor and Pyre. We continue the season with an analysis of 2017’s Pyre. 

Pyre was published on June 25, 2017. After Supergiant struggled to create Transistor, the team adopted a looser “anything goes” approach for Pyre. The game blends together disparate elements reflecting the team’s interests such as a high-fantasy setting, a large cast of engaging characters, a ritual in the form of a basketball/soccer-like competition, and Oregon Trail-inspired exploration. Tune in to find out how Supergiant concocted the game’s centerpiece “sports” game, its approach to crafting a larger branching narrative (including an ever-changing end credit song), and which members of the Nightwings we chose to liberate and the ones we abandoned in the Downside.

Join hosts Marcus Stewart (@MarcusStewart7John Carson@John_Carson), along with video game consultant and former Game Informer editor Suriel Vazquez (@SurielVazquez) for a verbal stroll through the history and narrative of Pyre!


If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also sign up for our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. You can also find Video Gameography under Community Spaces.

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