Whether You’re a Long-time Fan or Venturing into the Unknown, A Plague Tale: Requiem Has You Covered

If you’re familiar with most games, chances are you’ve found yourself playing one that belongs to an established series you’re not overly acquainted with. That’s a matter of concern for the upcoming release of A Plague Tale: RequiemOn October 18, the series expanded by three years, which is after the prequel. InnocenceIt all began with a single player: Both new and old players might wonder how to get started. RequiemIt defines itself with regard to Innocence. Today, I’m pleased to shed some light on the subject.


Get in now!


You can play as a player RequiemWithout actually experiencing the events Innocence; that is something we’ve worked hard on. RequiemIt is the continuation of InnocenceThis will allow players to continue the same story they are already familiar with. But we’ve been committed to making a game that is accessible to an audience who is completely new to the series. RequiemAnother experience that is rooted in InnocenceThe next-generation experience is packed with new features. New players are welcome to participate in the fun.


Welcome a new audience


The idea was to introduce every character and give them life in the present, guiding players to meet these characters, getting to know who’s who, and how they’re related. Of course, there’s no formal introduction of Amicia, Hugo, Lucas, or Beatrice. This is an organic process. The key is to make sure opening sequences convey the essential elements of existing dynamics. For instance, you’ll pick up on the fact that Lucas is Beatrice’s apprentice just from their interaction.

A Plague Tale: Requiem

From past to future: A complicated lore


The most challenging part to introduce to a new audience has been the lore — it complexity unfolds in InnocenceThere are mystical elements that seem almost too esoteric to be easily understood. You can’t just export everything from one game to another. So, it’s been quite a challenge to find how to make sure new players would not get completely lost. It was particularly important to understand the Macula, which is the disease that affects Hugo, and its implications.


Welcoming familiar players back


There was a risk these adjustments could impact the experience of familiar players negatively, and that’s one more of the challenges we faced. We didn’t want to do anything too formal with reintroducing important elements. For familiar players this prevents repetition and gives them the opportunity to re-connect with the characters without feeling like they are being forced back in the dark end.


New dynamics, same world


Between these two audiences, we’ve constantly looked for the right balance, with the goal to create something organic and provide a radically new experience. That’s our way of including familiar players: giving them more of the same universe without having to repeat the same thing they’ve already done.

Take the rats for instance, they’re still a central element of the game. They are back in RequiemThey will also be familiar to them. It must be thrilling. So, they will make their entrance at a specific time, and in specific conditions, which won’t repeat how they’re handled in Innocence and that’s something we’ve thought long and hard about! This principle has been the guiding principle for all productions.


Fresh start


Apart from replacing existing components, A Plague Tale: RequiemIt introduces entirely new elements. There is an entirely new dynamic on the overall game scale. In the first game, Amicia and Hugo’s adventure was set locally, in the region of their household, and their driving force was to run away from the Inquisition. RequiemIt is a journey that includes the exploration of Provence and the search for a prophesied Island. It allows us to introduce new characters with new personalities and to create dynamics which didn’t exist in Innocence.

Hugo and Amicia are not known by the population. They’ll have to face its hostility or accept their help. So, there’s a change of setting which affects the story in a way that both refreshes the Plague Tale experience and makes it friendly for newcomers to the second game.

Amicia and Hugo’s quest is also an inner journey, a struggle to outlive the traumatic events they faced in Innocence. That makes it a story where past and present come together to form a consistent whole, where the past echoes but doesn’t paralyse — that goes for our heroes and for our players alike!

A Plague Tale: Requiem releases October 18 on Xbox Series X|S and PC and will be available day one with Game Pass. You can pre-order the Xbox Store now to receive in-game bonus codes. Keep checking back for additional details.

A Plague Tale: Requiem (Pre-order)

Xbox Live

A Plague Tale: Requiem (Pre-order)

Focus Entertainment


120

$59.99

To get the Protector Pack DLC, pre-order A Plague Tale. Set out on the right foot in the next chapter of Amicia’s and Hugo’s journey, with an exclusive crossbow skin, extra cosmetics for Amicia, and bonus crafting materials.

Far across the sea, an island calls…
Begin a journey of heartbreak into an unimaginable, supernaturally twisted world.

Hugo and Amicia escape their destroyed homeland and travel to the south in search of new cities and regions. There, they attempt to start a new life and control Hugo’s curse.

But, when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. The siblings are forced to flee again and place their hope in Hugo’s rescue.

Find out the costs of saving loved ones in desperate times for survival. Use a range of tools and weapons to defeat foes and overcome challenges.

● Sequel to the award-winning adventure A Plague Tale: Innocence
● A spectacular grounded tale twisted by supernatural forces
● Use a variety of tools, sneak, fight, or unleash hell and rats
● Stunning visuals combine with an enthralling score

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