Weaponeer Is A Game Developed By A 17-Year-Old That You Can Play With One Hand
At 16 it is difficult enough. There’s school as well as dynamic changes in friendships and other relationships. For some, it’s when you get a job and start making money. Parker Anderson the one-man show behind PlugWorldHe took all that on and developed a game you could play using one hand. He’s now 17 years old, and Weaponeer is nearing its big (paid) re-release on February 14.
Anderson created the game entirely by himself. However, VoxPop Games as well as charity AbleGamers have helped to make the re-release possible. VoxPop was established by Marc Rodriguez, the current COO and CEO of VoxPop during the COVID-19 epidemic. Yu began his career in game development soon after graduating from college. He worked in quality control in various areas of the Apple App Store ecosystem. Rodriguez has also worked for Capcom, Rockstar Games and other companies in the gaming industry.
VoxPop was created by Anderson and Weaponeer to support developers such as Anderson.
“I wanted to create a platform that indie devs could use to promote themselves that influencers could also use to help monetize their channels, and fill in the gaps between their sponsorships,” Yu said. “I wanted to create a platform where [developers]You could earn a living. You could make this your job if you’re really willing to work on it.”
VoxPop is a peer-to-peer game distribution and development platform – a storefront – that looks to link developers and the streamers, influencers, and perhaps most importantly, players together in a “rising tides raise all ships” kind of way. The VoxPop website says, “we allow developers to leverage a small portion of their future income for users and streamers who help promote their games, thus giving developers exposure and influencers another revenue stream.”
Itch.io already has Weaponeer. Anderson decided it was time to release it free of charge when it became available. It gained enough popularity that Yu and Rodriguez were able to view gifs of the game. Weaponeer can be played with just one hand, as you need only worry about two aspects. Wherever your protagonist’s sword is pointing is where they’ll go – that’s one button, and you can also jump with one other button. The concept really is that simple, but Weaponeer’s many levels are particularly challenging.
Yu and Rodriguez enjoyed what they were seeing. Rodriguez commented on how it looked like Sonic Battle from 2003 and reached out to Yu. The two told Anderson about VoxPop’s “Made For” tag. In the Made For VoxPop version of Weaponeer hitting the storefront on February 14, you’ll find what is essentially the definitive edition, with new exclusive content.
“[VoxPop] talked to me about finding a charity to donate profits to because I really didn’t want the money,” Anderson said. “I thought that would be totally cool and they asked me if I had any charities in mind. They suggested AbleGamers.”
Anderson’s game wasn’t necessarily designed with accessibility in mind at first. Weaponeer was a mobile first title that is easily played on one hand. It’s also more accessible than most other projects. Anderson was drawn to AbleGamers because of his desire to give profits to charity. He was even willing to donate 100% of his profits to the charity, but Mark Barlet (founder and executive director) rejected the idea.
“He was just like, ‘hey, I want to give 100% of the proceeds to you guys,’ and I kind of said that was a terrible idea,” Barlet says. “I told him, ‘I’m really flattered you’d like to do that, but I think you should keep some of the money because you’re working hard on it, you need to go to college, and the only thing you have is time, so make sure you get something out of the time you spent on this.”
Working with AbleGamers to re-release his platformer, Anderson says he’s learned a lot about game design and development. Barlet says that’s why Anderson must take some of the money from this. If he’s going to continue designing games that are accessible, he needs money, lest the world of game development lose someone committed to accessibility.

“This game is really interesting and fun,” Barlet said. “Is it purposefully accessible or is it accidentally accessible? Is it both? I don’t know, but in talking to him, he seemed committed to making an accessible game. But, you know, The Last of Us Part II is an accessible game, but it’s not a one-axis game [like Weaponeer]. I think the one-axis thing is also an additional design challenge that makes this title stand out.”
After some convincing, Anderson decided 50% of Weaponeer’s profits would go to AbleGamers.
“I think we want to find an opportunity to share his experience and his work,” Barlet says in regards to why AbleGamers decided to partner up with Weaponeer’s Made For VoxPop re-release. “I think there’s something uplifting about a young man, a kid, using the technologies that are available to make a really cool game. I’m really hopeful that it’s commercially successful, not just because [AbleGamers]This is not only because it serves as a benefactor, but it also illustrates the power that one person has when they decide to make it happen. I want this young man to have a bright future, maybe become an agent of change in the game industry because it could desperately use some.”
While VoxPop helped Anderon’s Weaponeer, Anderson also repaid the favor: he inspired the platform to create a charity feature for devs to do exactly what he’s is doing.

“Having the chance to speak to all these devs about how passionate they are about their own projects, and how passionate they are in trying to make a broader impact outside of the games industry… it’s been a really rewarding experience being able to help them bring those ideas to fruition,” Yu said.
Rodriguez claims VoxPop was the platform that he wishes was there when he turned 17.
“What we’re trying to accomplish, honestly, is enhancing everyone’s voice on where they want their passion projects to become profitable,” he said. “We want to be the place for a dev to become the next viral sensation, maybe like Among Us…but we also want to be a place where devs can simply make a living releasing games there.”
Rodriguez and Yu aren’t expecting any game to become the next Among Us, but they certainly wouldn’t be upset about it. They just want devs whose games might become overshadowed by other releases on traditional platforms like Steam to make a bigger impact through VoxPop’s peer-to-peer platform.
“I think there’s definitely a pressure when there’s someone else to appease,” Anderson said. “When you’re making something for yourself, you don’t really feel much pressure – you just make it until you’re happy with it [which is what he did with Weaponeer’s original release]. But when you’re making it for some other party, and you have to make sure that it’s good…for that platform, [you] definitely feel that pressure.”

Barlet stated that the charity was happy for him to release the game again, but he felt pressured by the prospect of losing some of the profits. Anderson wanted the game to be more intuitive and accessible. Anderson modified Weaponeer’s boosters, fixed the moving platforms he found annoying, and tried to make the game more enjoyable.
Anderson isn’t quite sure what the future holds for him – he’s only 17 years old, after all. He might continue in game development, but he’s also interested in video visual effects. Right now, though, he’s focused on getting Weaponeer out and utilizing VoxPop’s unique storefront to raise funds for AbleGamers.

It’s the first time Anderson’s made a game for someone other than himself, and while he’s nervous about what that means, he’s beyond excited for Weaponeer’s Made For VoxPop release. Barlett, Yu and Rodriguez also are excited.
“The Weaponeer drops on February 14, on Valentine’s Day,” Rodriguez said. “It’s like a love letter to the indie games community, a community we all love.”
PlugWorld’s Made For VoxPop Weaponeer re-release will be available on PC on February 14, 2022, for $6.99. The game can be wishedlisted here.
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