Tango Gameworks Working On ‘Completely New Title That Is The Complete Opposite Of Horror’

Tango Gameworks celebrated the release of GhostWire: Tokyo on PlayStation 5 today. But the studio is also preparing for other titles. Namely, ones that will showcase the studio’s strengths in genres other than horror. 

A new interview was conducted with Japanese gaming magazine FamitsuShinji Mikami is the former director of Resident Evil and Tango founder. He stated that he hopes to improve Tango’s image as it has been translated. Video Games Chronicle. He said that right now, he recognizes that Tango is seen as a studio that “specializes only in survival horror,” but that “we also want to be viewed as a studio that can create a wider variety of games.” 

Mikami says it’s nice to have a reputation as a studio for developing good survival horror games – like The Evil Within 1 and 2 – but that in the future, Tango will be releasing more and more new games. It sounds like some of those games will break out of the studio’s survival horror mold, too. Mikami explained. Famitsu that The Evil Within 2 director, John Johanas, is working on a title that isn’t horror. 

“John Johanas, who directed the DLC for The Evil Within and The Evil Within 2, is working on a completely new title that is the complete opposite of horror,” Mikami said. “It’s a really good game, so keep your eyes peeled.” 

Elsewhere in the interview, Mikami explained that he doesn’t consider GhostWire: Tokyo a horror game. Instead, he says it is an “arcade-style action-adventure game.” The famed director also says he doesn’t want Tango to be exclusively focused on big-budget AAA games. 

“First of all, we should produce a masterpiece every ten years,” he said. “Secondly, we want young people to create new games on their own. Good game designers are also important to us. While we make games, the studio also wants it to include aspects of a school for game makers. It should be a place that allows you to grow and improve your core skills while learning from others. 

Training newcomers within a large team can prove difficult, to be fair. My opinion is that it’s more efficient to have several games development teams with several dozen members. Due to commercial reasons, we’ve had to work in teams of several dozen people over the past few years. The advent of subscription games has made it possible for us to develop smaller-scale games. 

Experience can be gained in a small group and used to help with large projects. This way, we can make even better games and projects can proceed more smoothly.” 

As you are waiting to find out what Tango Gameworks has been up and running, take a moment to read Game Informer’s GhostWire: Tokyo review and then check out this story about the game’s six graphical modes on PlayStation 5. 

[Source: Video Games Chronicle]


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