Starfield ‘All That Money Can Buy’ quest walkthrough
When you end the primary block of quests in Starfield, the sport will begin you on a quest referred to as “All That Cash Can Purchase,” which can ship you to Neon — Bethesda’s model of the prototypical wet, corporatized, and naturally neon-soaked sci-fi metropolis. Right here you’ll must work with Walter to haggle for one more piece of the artifact. However, as you’ll be able to think about, issues don’t precisely go easily.
On this Starfield information, we’ll stroll you thru the way to full the “All That Cash Can Purchase” quest and add yet one more artifact to your assortment.
Get to Neon
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After you end the “Into the Unknown,” “The Empty Nest,” and “Again to Vectera” trifecta, Walter — the wealthy benefactor of Constellation — will need to see you. He’s organized a deal to purchase one of many artifacts, and he wants some muscle to return with him to the damaging metropolis streets of Neon.
Discuss to Walter Stroud // Journey to Neon // Discuss to Walter Stroud
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When you end the ultimate quest within the sport’s first quest block, Walter will pipe up and ask to speak to you. Chat with him and he’ll supply to go together with you to Neon. Inform him you’re able to go and he’ll wait in your ship till you’re prepared to depart.
Head again to your ship and plot a course to Volii Alpha within the Volii System. If you arrive in orbit, head right down to Neon. If you land, exit your ship and stroll out into the rain. You’ll see Walter standing by some bins. Go speak to him.
Test In at Stroud-Eklund HQ // Discuss to Issa Eklund
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When you’ve spoken to Walter, head by means of the checkpoint and experience the elevator into the town correct. Flip proper and observe the waypoint into the large commerce tower. Take the elevator as much as Stroud-Eklund HQ. Observe Walter and also you’ll meet Issa Eklund, the opposite half of “Stroud-Eklund” and Walter’s spouse.
The three of you’ll speak about a gathering that’s been setup within the Astral Lounge, which is the bar downstairs. Walter provides you with some spending cash and ship you in your means whereas he and Issa catch up.
Arrange the purchase
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Right here you’ll must arrange the purchase and open up choices for your self and Walter in case issues go dangerous. That features studying very important details about the vendor and establishing some safety within the Astral Lounge.
Ask about safety // Test the door controls
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When you’re again on Neon’s major flooring, stroll into the Astral Lounge and head to the very again so you’ll be able to speak to the bartender, Boone Morgan. If you happen to ask in regards to the safety scenario — each guards and door management — he’ll inform you far more than he most likely ought to and in addition presents you medicine. He’s a bizarre man.
Anyway, if you wish to purchase safety, you’ll be able to improve your self to a VIP within the Astral Lounge. He’ll give you VIP standing for 4,000 Credit, however you should use Persuade on him to decrease that to solely 1,000 Credit — the precise sum of money Walter gave you, how handy. The persuasion test is comparatively low-level at solely 4 pips. Pay the Credit to make sure that safety might be in your aspect if issues go south through the purchase.
If you’re accomplished speaking to Boone, take the elevator as much as the VIP space and observe the waypoint over to your room. Work together with the panel on the wall and cross a Novice digipick lock. When you’re in, change the permissions on the door safety to reply to your instructions.
Examine the Vendor // Search the Vendor’s Sleepcrate
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With the Astral Lounge safety scenario now in your favor, head again out to the streets of Neon and head down the strip, following the waypoint.
Head into Newill’s Items and strike up a dialog with the nervous man behind the counter, James Newill. Newill is fairly bent off form a few competitor, Sieghart’s Outfitters, and isn’t very cooperative. If you happen to ask him a few assembly he setup not too long ago, he’ll be coy and ask you to pay for the data. You may persuade him to inform you or simply pay the 2500 Credit he’s asking for. Both means, he’ll inform you the place to search out the vendor’s “Sleepcrate,” which is sci-fi for “one bed room condominium.”
Observe the waypoint and use a digipick on the Novice-level lock. Entry the vendor’s laptop to assemble a bit of data on them that you should use within the negotiation.
Discuss to Walter Stroud // Go to the Astral Lounge // Discuss to Walter Stroud
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With all of your pre-sale chores down, head again as much as Stroud-Eklund and speak to Walter. You’ll want to attend for his lengthy dialog with Issa to finish.
Head right down to the Astral Lounge and speak to Walter once more while you’re prepared to begin the sale. He’ll provide you with an outline of the vendor and inform you the key code phrases to begin the sale: “Ramsay and Travers.”
Find the Vendor
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As soon as Walter units you free, stroll across the Astral Lounge till you discover the vendor, who can have a briefcase and a pin on their lapel. We discovered the vendor up the steps, by the bar, leaning in opposition to a again wall. His identify is Musgrove, and he appears like he’s carrying a leather-based jacket.
Chat with Musgrove and inform him you’re with “Ramsay and Travers.” He’ll inform you he heard you will have a gathering and say he has to go.
Discuss to Walter Stroud
Head again and speak to Walter. He’ll provide you with some information on how the assembly will go down. Inform him you’re able to go and head as much as the VIP room.
Negotiate for the artifact // Head to the doorway
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Go into your VIP room and both sit or stand through the assembly.
Musgrove will attempt to take you for a experience, similar to Walter predicted. He’ll ask for double. Inform him to cease bluffing and that he must promote it fast.
When he threatens to stroll out of the room, distant set off the doorways to shut.
Musgrove will flip and name for safety. Inform him that you and the safety workforce have come to an settlement.
If you happen to do all of that, Musgrove provides you with the artifact for the agreed upon quantity.
If you go away the workplace, a Slayton Agent will cease you and inform you you’re in possession of stolen property. You’ve gotten a number of choices of the way to take care of this example:
- Persuade the man to depart you alone
- Sign Neon Safety to take care of him, assuming you’re a VIP
- Assault him outright
Whichever choice you select, head down the elevator and out of the Astral Lounge.
Get off of Neon
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Slayton has impounded your ship and made getting off of Neon with the artifact unimaginable. You’ll want to speak to Slayton, resolve the “misunderstanding,” and get your ship again.
Discuss to Issa Eklund
If you attain the exit out of the lounge, Issa will inform you there’s been an issue. Slayton has put a bounty in your head and impounded your ship. This implies you’ll must go and make a take care of him if you wish to get house.
Go to Slayton Aerospace HQ // Discover a option to the following flooring
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Observe the waypoint to Slayton’s workplace and speak to the girl on the entrance desk. You may both persuade her that can assist you or you’ll be able to assault and battle your means by means of the workplace constructing.
We’re going to proceed as for those who handed the persuade test (six pips, an ideal candidate for auto-persuade, when you have one banked), because the violence in Starfield tends to be a bit extra simple.
Take the elevator // Discuss to Walter // Go to the following flooring // Climb the commerce tower
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Along with your profitable persuasion, head over to the elevator within the foyer and take it up. Slayton will cease the elevator as a form of ambush. Issa will pop over the radio and supply that can assist you out of the workplace. Discuss to Walter and prepare for some “stealth.”
For this subsequent part, you’ll simply must observe Issa’s instructions and look forward to her to inform you what to do. Simply be affected person, transfer slowly, and act as quickly as she tells you what to do. If she says wait, wait. If she counts you down till one thing isn’t trying, go when she says go.
Finally, Issa will lead you exterior of the tower. Right here you’ll be able to proceed to sneak round or get harmful and have interaction the safety guards in fight. Both means, proceed your climb up the tower. If you re-enter, you’ll be on the govt flooring.
Confront Nicolaus Slayton // Discuss to Musgrove
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If you stroll in, you’ll see Nicolaus Slayton and he’ll say some wealthy man, existential nonsense. You may assault him if you’d like, however you may also simply ask Walter to make a take care of him (this doesn’t require a Persuade motion). Walter will ask Slayton about his “quarterlies” and also you’ll be free to go when you take care of Slayton’s previous worker: Musgrove.
Stroll into the again workplace and speak to Musgrove, the man who offered you the artifact. You’ll have three choices with the way to take care of him:
- Kill Musgrove
- Ship Musgrove to jail
- Let Musgrove go
The one impression here’s a narrative one — exterior of your companion’s favor, relying on who you will have with you. Walter will prefer it for those who let Musgrove go, however when you have Sam Coe with you, for example, he’ll be unhappy you didn’t lock him up.
Be happy to loot and even steal a few of Slayton’s cool stuff in your means out.
Go to the ship // Discuss to Walter Stroud // Take off from Neon // Return to the lodge
Head right down to your ship, speak to Walter, and take off from Neon. You’ll meet a mysterious customer again in orbit. They’ll demand the artifact from you and also you’ll have three choices:
- Escape the ship
- Battle the ship
- Eject the artifacts out of your ship
Usually we don’t supply options in your decisions right here, however this time we’re going to. If you wish to hold the artifact and in addition don’t need to die (the ship may be very highly effective), choose “full evasive maneuvers.” As quickly as fight begins, open your menu and plot a path to actually every other system. If you shut your menu, pull all of your ship power out of weapons and put them into shields and the Grav Drive. Anticipate the Grav Drive as well up — the extra power you will have in it the sooner it’ll go — and cheese it.
Irrespective of the way you get out of the scenario with the mysterious ship, head again to the Lodge. You’ll end this quest as you load into orbit.
With “All That Cash Can Purchase” accomplished, your subsequent mission is “Starborn,” and also you’ll begin it the second you enter orbit round New Atlantis.
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