Regional Phenomena best order in Zelda: Tears of the Kingdom

“Regional Phenomena” is one of main story quests you’ll have to complete in Tears of the Kingdom: The Legend of Zelda.

Purah will task you with seeing what’s up around the allied cities in Hyrule: Rito Village. Zora’s Domain, Goron CityGerudo Village. Those who have played Breath Of The Wild, you’ll recognize these as the homes to the unique races around Hyrule, as well as the companions and Divine Beasts from the last games.

What area should you visit first to get new skills? There is no right order to follow, but some areas are more easy-to-beat than others.

We’ve listed the difficulty of each area in order, and explained why. We’ll also let you know what abilities you get from completing each area.

You can use our beginner’s guide on what to first do to learn more about other important things.


Regional Phenomena best order

Here’s our best recommendation for how to finish the Regional Phenomena in Zelda: The Tears Of the Kingdom is:

  1. Rito Village (north-west)
  2. Zora’s Domain (south-east)
  3. Goron City (north-east)
  4. Gerudo Town (south-west)

Rito Village’s respective quest is the most straightforward and you can approach it with the cold resistance pants you got from the tutorial area of Great Sky Island, making it pretty easy to brave, even without stacks of materials. Gerudo Desert, on the other hand, requires heat and cold resistance, depending on what time it is, as well as more material.

Here’s our detailed thoughts on what you’ll encounter in each region, if you prefer to tackle things in your own preferred order:


1. Rito Village

Purah hints at the fact that you are a purah It is not necessary to be able to understandRito Village is the first place to go. You should have already acquired cold-resistant pants during the Great Sky Islands opening sequence. The area will require another level of resistance against cold, but the foot is in the door.

Tulin, a young male bird with white feathers and piercing blue eyes, stand in front of a stone floor. He holds a bow on his back and wears some elaborate gold armor.

Image: Nintendo EPD/Nintendo via Polygon

There is little margin for error in the way you fight and travel to reach the Wind Temple. It’s a pretty good beginner area, where you don’t have to worry too much about preparing a lot of supplies.

Once you beat the Wind Temple, you’ll unlock Tulin’s ability to blast a horizontal gust of wind in whatever direction link is facing, allowing you to reach further areas while gliding. The ability to glide is perfect for exploration in the early stages of the game and for making large leaps which you might not be able achieve otherwise.


2. Zora’s Domain

There isn’t a weird gimmick to getting to Zora’s Domain like how there is in Breath Of The Wild, so it’s a straight shot without having to worry about slippery cliffs or anything like that.

It is important to note that you will need to solve a few puzzles to access different parts of the game. The boss fight for the Water Temple can actually be kind of hard if you don’t have the appropriate items to Fuse for it, so we recommend exploring a bit and building up an arsenal before you head up there.

Once you beat the Water Temple, you’ll get Sidon’s ability to have a water shield that tanks a hit, as well as an ability to send a slash of water forward. This ability isn’t particularly useful — we use it the least, but it’s nice to have some assurance and a way to hit an easy ranged attack when you need it.

This one is actually interchangeable with #3, but I personally found this quest line easier than Yunobo’s in Goron City.


3. Goron City

Death Mountain has extreme heat. You will need fire resistance to survive. While you can craft elixirs for free using lizards and critters found around the mountain, it’s much more convenient to buy an armor set. However, the cheapest piece is still 700 rupees, meaning that you’ll should accrue some wealth before you start this journey.

Yunobo, a Goron with a white tuft of hair and goatee, stands in shock as a cave crumbles around him in Tears of the Kingdom

Image: Nintendo EPD/Nintendo via Polygon

Yunobo’s dungeon is tedious and it requires you to travel in the Depths for a bit. If you haven’t done any of the Depths before you get to this point, it shouldn’t be a problem, but you’re better off having some experience beforehand from the likes of the Camera Work in the Depths quest.

After the Fire Temple, you’ll unlock Yunobo’s charge ability, which launches him in a ball straight forward. It’s great for breaking down cave walls and can be used while riding vehicles made from Zonai.


4. Gerudo Town

Riju’s bit is arguably the most confusing and painstaking, but it’s also not impossible to clear this one first, if you really want. It’s not impossible to clear this one first, if you really want.

You’ll have to make it through the sandstorm to get to Gerudo Town, enter the underground bunker that the Gerudo people are staying in, and start the “Riju of Gerudo Town” quest from there.

Riju’s gimmick is that you have to go through a horde mode style of gameplay, defending her against Gibdo. Gibdo will need to take damage from elemental attacks before you can deal damage using physical damage, so it’s best if you come prepared with various elemental fruit or Chuchu jelly.

Once you finish the Lightning Temple, you’ll unlock Riju’s lightning strike, which allows you to fire a large lightning bolt where you shoot an arrow. While useful for taking out things like Gloom Spawn and groups of enemies, it takes a bit to charge up and isn’t as useful in a pinch as it could be.


You can do it in any order that you want. Sidon’s the place to be if you truly love him. (Ahem. That’s what I did.) Riju is the place to go if you’re looking to start blasting enemies with lightning.

There’s no right or wrong way to go and if you have trouble at one, you can always pause and go back later. And, once you’re all done, then you’ll be off to finish the Crisis at Hyrule Castle quest.

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