Redfall finally gets 60 fps performance mode in new Xbox patch

Five months after its launch on PC and Xbox, Arkane Studios’ RedfallXbox Series X/S consoles can now support 60 frames per second with the Performance Mode patch. Performance mode for Redfall arrives as part of game update 2 for Arkane’s vampire-infested first-person shooter — an update that also includes new stealth takedowns, accessibility improvements, and “an even more dangerous Redfall with an increased open world enemy population and new encounters.”

Based on the game’s sizeable patch notes, performance and stability on Xbox and PC are a big part of Redfall’s new update. Arkane notes “improved PC performance and stability across a wide range of hardware configuration” and “performance improvements made to Hero abilities, weapons, and general game systems.”

Arkane Released Redfall’s first major update in June, addressing “incremental improvements to gameplay, combat, AI, environment, stability, multiplayer, accessibility, UI, and various bug fixes.”

RedfallLaunched on Xbox, the frame rate was limited to 30 frames per second (fps) and could only be achieved with high quality settings. The Xbox Series S and Xbox Series X were limited to 30 fps, respectively. Redfall launched.

News of Redfall’s 30 fps cap at launch was not well received, particularly after the game’s delays and $69.99 asking price, the first Xbox first-party title to carry that higher price. Whether October’s patch and performance mode update will draw players back to Redfall remains to be seen, but the game is drawing only a few dozen players each day on Steam, where it recently bottomed out at just three concurrent players — not enough to fill a full co-op team. Redfall may be faring better on Xbox, where it’s part of Game Pass, and on PC Game Pass outside of Steam. Microsoft and Bethesda don’t share those numbers, however.

Read Polygon’s review of Redfall to see if Arkane’s FPS is worth revisiting, thanks to its latest updates.

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