Platinum built a new engine specifically for the big action games it wants to make
There’s getting to be a replacement framework for future Platinum games, one that’s more conducive to the precise sorts of experiences the studio loves making. Platinum now features a fresh engine that’s tailor-made for over-the-top character action games.
Platinum detailed the new engine during a lengthy series of interviews. The studio’s CTO, Wataru Ohmori, says that the PlatinumEngine (a work-in-progress name) will “help [Platinum] magnify, more expressive games than ever before,” while adding “Modern games demand an entirely new level of quality, a greater variety, and a number of objects on-screen, and a richer amount of expressive visual power.”
This isn’t uncharted territory for them. The developer has been using its own proprietary in-house engine for years now. PlatinumEngine may be a refresh of sorts, while also emphasizing the features that make it easier for developers to make a game that Platinum focuses on . that is the exact reason the studio didn’t accompany a third-party engine like Unreal or Unity; it didn’t want to be at the mercy of an external team to feature features that might make Platinum’s job more efficient.
While development on PlatinumEngine has been underway for two years now, it is not yet complete. They didn’t go thus far on saying whether any upcoming games (like maybe Bayonetta 3) are built on this new engine. However, because the studio makes strides toward becoming more independent — self-publishing games, owning more of its own properties, opening new studios — the PlatinumEngine should be differently for Platinum to completely control its own workflow.
A Message from President Sato [PlatinumGames]