New Deathloop Update Makes NPCs Smarter, Invasions Harder For Colt

A new update for Deathloop is live, and it dramatically changes the way players will make moment-to-moment decisions, both in terms of how they take on NPCs as well as invasions from Julianna. 

Game Update 2 (about as big as Game Update 1) brings a slew of changes to many of the game’s systems alongside bug squashes and fixes, too. The two most notable changes coming to Deathloop by way of this update are that NPCs are a lot smarter now, and Colt will have a harder time avoiding Julianna during an invasion, as reported by Digital Trends

“Game Update 2 improves NPC reactions and pathing, UI clarity and appearance, audio mix quality, and many other elements,” Bethesda’s blog post about the update reads. “It also adds controller remapping as well as field-of-view and motion-blur controls for PS5.” 

Here are some changes in-game that will affect NPC behavior:

  • Bullets passed close to NPCs are now detected by them.
  • When another person is killed, NPCs react now
  • The NPCs are now better able to hear and respond faster to footfalls from nearby feet
  • If the player gets too close, NPCs are unable to flee from fire and will not move to cover.
  • The direction that a grenade was launched can be deduced by NPCs
  • Julianna can use Nexus to connect Colt to NPCs, and they won’t stop trying to kill Colt.
  • NPCs will not become invulnerable if they are interrupted by aerial assassinations. 
  • Many other minor fixes to NPC behavior and reactions and pathing and placement
  • Charlie Montague no longer gets stuck in the floor or ground if he’s kicked while using Shift

In terms of new invasion changes, here’s what you can expect:

  • Colt dropping the game is now considered a win by Julianna, a player controller.
  • AI-controlled Julianna is now more reactive to Colt’s actions
  • Colt’s antenna, which he must now hack in order to escape, takes slightly longer to hack.
  • AFK players can be tagged
  • Colt players who linger in Colt’s tunnels for too long are automatically tagged and that causes the tunnel doors to open
  • Higher chance that you will invade players on your Friends list while they are playing in “Online mode”
  • Julianna’s Strelak Sapper Can Charges will be dropped by the NPCs who have attacked Julianna. They won’t create false Colt Tags for Julianna
  • Now, the players are able to hear and respond from each other during melee.
  • Strelak Sapper Charges for Julianna will be the same as other NPCs

Another notable change is the ability to invert sticks and remap buttons. Also, new options allow for players to modify their field of view and blur. The size of the UI buttons as well as text within menu options is larger. Check out Bethesda’s blog post for a full rundown of all the changes in Deathloop Game Update 2. 

Learn why Deathloop received a 9 out 10 rating Game Informer’s After that Deathloop review, you can watch the episode of The Game Informer Show and learn why Deathloop is considered a Game of the Year candidate. 

[Source: Digital Trends]


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