Mythforce, RPG inspired by 1980s cartoons, launches in early access
If you’re a latchkey kid at heart who pines for the old ThundercatsWheeled Warriors Oder Masters of the UniverseThis is something you may want to be aware of MythForce. Inspired by syndicated cartoons, the roguelite RPG launches exclusively on Epic Games Store Windows PC on April 20.
The game’s trailer (above), and its workin’-for-the-weekend title song (below), pretty much say everything about where Beamdog and Aspyr Media are taking this project. “MythForce is pure, unadulterated fun — right out of the Saturday mornings of my childhood,” Beamdog chief executive Trent Oster said in a statement. “It’s a big departure from the RPG classics we’re known for, but the Beamdog DNA is evident if you know where to look.”
MythForceThe adventure will see players explore a procedurally generated Dungeon. They’ll level up their characters as well unlock perks every time they start the adventure. “In true roguelite fashion, each time players are defeated they have to start over at the beginning,” Beamdog said in a news release. “But every playthrough makes them a little stronger.”
MythForce’s early access launch will include four playable heroes (apparently the ones in the trailer) in a rokken-like-Dökken first episode titled Bastion for the Beastlord. “Players can brave the dungeon alone or join forces with friends in online co-op mode for up to four people,” Beamdog said.
Aspyr Media also revealed Wednesday that it had acquired Beamdog. Tuesday’s news release called MythForce This was the original pairing title. Aspyr, which was established in 1996, is best-known for adapting and porting earlier works that were published on different platforms.
Beamdog was founded in 2009 by Oster, one of BioWare’s six founders. The studio is best known for publishing three Baldur’s Gate remakes between 2012 and 2016. The studio also published and developed Neverwinter Nights: Enhanced edition 2018
“MythForce is a feel-good game that speaks to the kid in us,” Oster said. “In early access, we want to collaborate with players who are excited by our wholesome, 80s vision for MythForce, and build up the best game possible. Community will be key to getting us to 1.0.”
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