Miryotanog Shrine solution in Zelda: Tears of the Kingdom

Miryotanog ShrineIt is possible to find a shrine inside Tears of the Kingdom: The Legend of Zelda’s Gerudo Desert region.

Our guide will help you find the Miryotanog Shrine location, solve its puzzles, and walk you through the “Lure” trial to collect the chest and Light of Blessing.

When you’re done, our shrine locations page or interactive Hyrule map can direct you toward something else to do.


Miryotanog Shrine Location

A screenshot of the map for Zelda: Tears of the Kingdom depicting the Gerudo Desert, with an icon highlighting the location of Miryotanog Shrine

Graphic: Jeffrey Parkin/Polygon | Image: Nintendo EPD/Nintendo via Polygon

You can also find out more about the following: Miryotanog ShrineIt is important to note that the Gerudo DesertThe region is atop of a small, barren dunes. These are the exact coordinates. (-4679, -3086, 0054).


Miryotanog Shrine Puzzle Solution

Miryotanog Shrine is a “Proving Grounds” combat shrine, meaning you’ll be stripped of your gear and armor as soon as you enter. You’ll need to use the weapons and tools you find, as well as your abilities, to get past aggressive Constructs.

The word “Lure” in the puzzle’s name suggests that you should lure the Constructs into traps in order to defeat them. The easiest way to defeat them was by fighting directly with them.

Link heads down the stairs in Miryotanog Shrine towards a small chamber with three weapons leaning against the left-hand wall

Image: Nintendo EPD/Nintendo via Polygon

1. You’ll find a small flight of steps. On the left side of the room, you’ll find a Long StickThe? The thick stickThe. old wooden bowA 5-pack of Arrows. All of it.

2. You can now move forward into the second chamber by moving down a small ramp. You’ll see three overlapping laser beams in your path, as well as some Constructs on a higher level up ahead. Now, you can ignore Constructs. Jump (carefully!) over the laser beams. Don’t go under the third laser beam yet, though.

3. Two wooden boxes are located to the left of where the laser beam is. These boxes can be broken with a thick stick. Grab all three. fire fruits Hidden back there

4. Crouch down to crawl under the laser. Head into the next chamber, a large room full of ramps, platforms, bridges, and — you guessed it — patrolling Constructs.

Holding a Thick Stick at his side, Link runs into the largest chamber of Miryotanog Shrine, which is full of ramps, platforms, and bridges patrolled by Constructs

Image: Nintendo EPD/Nintendo via Polygon

5. Continue straight up and to the left. Overtake the laser beam. Two laser beams are present. The bomb barrelYou will see a Construct patrolling on the platform ahead of you. Don’t hit them yet.

6. Near the barrels, there are two other rocks. FuseYour stick weapons can be glued to the rocks for a more effective weapon.

7. You can aim one of your Arrows up at the construct on the platform. The Constructs will all attack and head towards you. Hit the back of it. The bomb barrel Use arrows and a slingshot to eliminate the Constructs. Just don’t get caught in the blaze!

Two Constructs on their way to attack Link get burned up by a Flame Emitter Zonai device hidden behind a laser beam under a stone archway in Zelda: Tears of the Kingdom’s Miryotanog Shrine

Image: Nintendo EPD/Nintendo via Polygon

8. Zonai is the name of a zone that has been set up to help prevent fire blazes. Flare emitterYou can place a (and another) laser beam in the path underneath the platform on which the Construct was originally standing. As the other Constructs advance on you, they’ll go through that pathway and get hit by a ton of fire damage. If you stand back and play defensively, the Constructs’ health bars should be pretty depleted by the time they reach you.

9. You can use your wits and weapons to beat the Constructs.

10. Once you’re out of the fray, leap over the laser beam and Flare emitter. Follow the elevated path towards the rear of the chamber.

11. You’ll head past some wooden boxes that you can break (although we found nothing inside them), plus some Spikes you can Fuse If you must, grab a weapon. There may still be one Construct left patrolling in front of the barred door at the back of this chamber (if you didn’t already provoke it into battle with your explosive antics earlier).

12. Once you’ve defeated all of the Constructs, you’ll automatically get your armor and weapons back. The barred door at the back of this chamber will open, revealing the shrine’s only chest (which contains a Captain IV blade). Grab the item, then proceed to the symbol to obtain the Light of Blessing.

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