Marvel Snap’s best decks for beginners (and how to get new cards)
Marvel SnapSecond Dinner Studios’ new card game, titled ‘card battler,’ is refreshingly different. It features quick games, and an easy-to-use design that can be used on your phone. With so many cards, it can sometimes be confusing to know how or where to go.
Fear not, battlers. Here are my top decks for Pool 1 and what they mean. You can also learn how to add more cards to your collections.
How do you get new cards?
You can just keep on playing.
Here’s the long answer Marvel Snap ditches some of the pay-to-win mechanics of its competitors, allowing you to get every card in the game for free (randomly, though, you can’t purchase or craft specific cards). You will be able to earn points as you play. Credits (they’re blue and kind of look like computer chips) and BoostersThe green color is reminiscent of atoms. Credits can be applied to any card, but Boosters will only work with certain cards. You can make your card more rare and cooler by using both.
You will feel great about the cards you have, and upgrading them can also make your collection more attractive. Collection Level. This number represents the overall strength of your collection, and is viewable at the top of the home page – it’s the number in a green border under your profile picture. Every few Collection Levels, you will unlock something – sometimes it’s Credits, sometimes it’s Boosters, but occasionally it is a Mysterious Card.
Mystery Cards will unlock one random card in the “Pool” that you are in. You will get cards only from the Pool 1 Pool, and you can move up to Collection Levels 18 through 214. The unlocking of Pool 2 is at 222 while the unlocking of Pool 3 takes place at 486. It will be a long process to reach either one.
So let’s just talk about Pool 1, since that’s where the majority of you are going to be. How do you choose the best and easiest deck to start your Marvel Snap adventure?
These are my top choices so far. Thank you to Snap Community, which has been online advising one another on various deck options and helped me find what I enjoy to play.
One-cost onslaught (aka “Kazoo”)
Image: Second Dinner Studios
Key cards: Ant Man and Squirrel Girl; Angela, Captain America; Ka-Zar; Blue Marvel. Any other one-costs
This deck is easy to use and the most consistent. It relies heavily on one-cost cards and Ka-Zar (the source of the community’s loving nickname for this deck, “Kazoo.”). Ka-Zar, a card with four power and four costs that can be used to buy an item of value has been gaining popularity. Ongoing Effect where your single-cost cards receive one more power. It makes sense to mix him with several other one-cost cards.
Six one-cost Kazoo cards are in my current deck: Ant-Man and Elektra; Squirrel Girl; Nightcrawler; Rocket Raccoon. Squirrel Girl and Ant-Man are two of the most important one-cost cards. They work well with Ka-Zar as well as some other deck mechanics. In addition to Ka-Zar, it also has other cards that synergize well with full boards of cards – Angela, Captain America, and Blue Marvel – with Onslaught and America Chavez as a pair of late game six-cost cards.
Dino Delight
Image: Second Dinner Studios
Key cards: Cable, Sentinel and Mantis
While this deck is one of my favorites, I have to admit that it requires patience and practice to be mastered. The deck requires you to stuff your hand full of cards.
That’s why the other key cards listed here are all ones that lead to you drawing additional cards – when you play Devil Dinosaur, you want to make sure you’re getting as much value as possible. That means take extra care to think about playing each card – sometimes it makes sense with this deck to simply pass on early turns. Jessica Jones and America Chavez are also both greats fit here; both are good cards generally, but Jessica Jones’ ability encourages you not to play more cards, while America Chavez is a guaranteed six-drop to follow up your dino.
Odin Reveal
Image: Second Dinner Studios
Ironheart and White Tiger are key cards. Odin is the key card
It is crucial to have a reveal mechanism. Marvel Snap. This effect activates after the card has been revealed. Cards are played face-down before they can be turned over. Odin’s six-cost Odin card is powerful Pool 1 because its reveal effect activates reveal effects on all other cards located at the same location. That means if you’ve stacked three other reveal cards and then play Odin, those abilities will activate a second time (or, if these cards are on the Kamar-Taj location, where reveal abilities activate twice, a third and fourth time).
This can create some very powerful combinations, especially with Ironheart who gives you three cards +2 power and White Tiger who summons a monster of 7 Power to your friendly location.
Many cards in this game have Reveal mechanics. It’s up to you to experiment and see what works best. However, the White Tiger+Odin combination is hard to beat in the end game.
The Enduring Iron Man (or Ongoing)
Image: Second Dinner Studios
Key cards: Ant-Man, Mister Fantastic, Namor, Iron Man, Spectrum
Like the reveal mechanic ongoing, they are permanent effects. Unless your opponent uses Enchantress cards that nullify them, however. There are many ongoing cards, just like the reveal mechanic. You can match them to get what suits you best.
In my view, it’s most important to have at least two of Namor (who can win you a location by himself), Iron Man, and Klaw when trying this deck, to give you a decent chance at having some later game power. Iron Man in particular is very strong – he doubles the power of whatever location he’s at, so he’s a nice top-off to whatever else you have going on. With Namor locking down one location for you, all you have to do is win another, and it’s a solid bet that either Iron Man or Mister Fantastic/Klaw (both of whom increase the power of multiple locations) can handle the other for you.
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