If Assassin’s Creed Gets Remade, It Needs To Be Done FF7R-Style
Hot off the reveal that Final Fantasy VII Remake Part 2 is called Final Fantasy VII Remake: Rebirth, I’ve been doing a lot of thinking about remakes, their purpose in video games, and what games need and don’t need them.
As a bottom line, I’m not opposed to any remake. If a studio wants to take a new crack at an old game, especially if it’s the studio behind the original release, why not? It’s not like I have to buy the game, and who knows, it could be a new favorite for me. That’s what happened with FF7R. Final Fantasy 7 is a game I love, so I was concerned that the remake might not be enough. FF7R has become one of the most beloved games I have ever played. Plus, I can still play the original game in most cases if I want to.
However, all this talk and speculation surrounding FF7R: Rebirth got me thinking about another game rumored to be getting the remake treatment: Assassin’s Creed. There are many rumors about this long-running franchise: Assassin’s Creed Infinity was heavily rumored before an official reveal. There’s the rumor of a remake of the first Assassin’s Creed, and there’s also a rumor that possibly this year, we might be getting a smaller-scale game called Assassin’s Creed Rift that’s centered on Assassin’s Creed Valhalla’s Basim (thanks, Bloomberg). The one rumor I’m most excited about and equally worried about is the Assassin’s Creed remake.
Remaking Altair’s adventure that kickstarted the entire series is a fine idea. It’s hard to play today on relatively modern consoles, and if someone is a newer fan of the series thanks to the RPG efforts of Origins, Odyssey, and Valhalla, maybe they’re itching to check out where it all began. If someone does decide to try, they’ll be delighted with the not-so great game that 2022 has to offer. Assassin’s Creed was a significant first step, made even better with the quality of life improvements of Assassin’s Creed II. Even that better game can be difficult to use today, as the game’s age is evident. That’s doubly the case with Assassin’s Creed. It’s a simple combat game that isn’t very interesting. Visually it needs a resolution boost. Additionally, the gameplay loop itself is very repetitive.
It’s playable, but it’s not an ideal experience. That’s where the power of a remake can come in. And even more so, I think an Assassin’s Creed remake should follow the FF7R route. At a baseline, a remake would likely improve all of the surface problems I have with Assassin’s Creed today. Ubisoft can improve gameplay and update visuals and make the game more accessible on mobile devices.
As a franchise, Assassin’s Creed has lost its way today, though, but I think an FF7R-style remake could provide some much-needed meta-commentary to the series. Much in the same way FF7R is a meta-discussion on the purpose of remakes and the importance, or sometimes lack thereof, of the voice of fans in remakes, I think Assassin’s Creed needs to do the same. The Assassin’s Creed of today is a far cry (heh) from what Altair’s first adventure was about, but not necessarily in a bad way. I just think connecting the dots between Altair’s journey and its importance to the latest Assassin adventure from Eivor is nigh impossible. Assassin’s Creed isn’t about the worldwide faceoff between Assassins and Templars anymore. And that’s okay. The series is nearly 15 years old – things change and evolve. I’m interested in that evolution and what Ubisoft can say about it with an Assassin’s Creed remake.
Let Altair’s actions speak to how not black and white things are in the Assassins vs. Templar conflict. His ex-proto-Assassins Bayek, Kassandra and Eivor are worthy of mention. He should warn that Assassins could turn on each other if they are not allowed to be free from the rigidity of their orders. Let the combat feel more like the action RPG it is today, and bring the climbing in line with the series’ latest efforts, too – I’m a trained assassin dangit, let me climb anything and everything.
It’s a big ask, especially considering this rumored remake, if accurate, will almost undoubtedly be a standard by-the-books project – not every studio has a Tetsuya Nomura ready to chop up beloved canon. It could be more. You can imagine if this changed fan-favorite moments and moment to recontextualize large ideas about Final Fantasy 7 such as Final Fantasy 7R. It would also look a lot more professional and play better. It could provide new meaning to the Assassin’s order and its place in history, which has lost itself amidst the glitz and glimmer of its newfound open-world RPG stardom. And it could reconnect entries that fans like myself have struggled to connect to the broader modern-day storyline that we’re still seeking answers to today.
Assassin’s Creed is one of the biggest franchises in all of gaming, and a remake like this can renew interest amongst jaded fans and bring in new players who don’t feel that there’s a good starting point in the series today. That’s the purpose of a good remake, after all, right? Ubisoft should be able to see that.
#Assassins #Creed #Remade #FF7RStyle
