How Moving Out 2 Makes Removals Fun for Everyone With In-Depth Accessibility Design

Hi F.A.R.Ts (that’s Furniture Arrangement Relocation Technicians to you!) I’m Dave Lockman, lead designer on Moving Out 2S later this year.|S and Xbox One later this year. Now it may seem obvious, but we think games should be for anyone and everyone, regardless of age, physical ability, or skill; it’s a philosophy we keep in mind at SMG Studio whenever we make a new game, and Moving Out 2It is the same.

The first is the best You Can Move OutThe new game will be built with accessibility in mind and a truckload of design choices so players of any age and ability can have fun. The earlier designers consider accessibility, the better it will inform their design decisions and the presentation of the game. By planning ahead, you can avoid designing yourself into a tight corner where there is no way out. It also means that for players, accessibility feels like a natural part of the game’s experience, not tacked on like an afterthought.

The three main elements of the project were: Moving Out 2 that iterate on the positive work the first game achieved around accessibility: The Assist mode, ‘Quality of Life’ Accessibility, and Art & Design.

Assist Mode

First, let’s look at the fundamentals. You Can Move Out, we introduced Assist Mode, a series of settings that would affect the player experience, and we’ve carried over all of these into the sequel! What are these settings, exactly?

Well, if you haven’t played the first game (and you should, it is a lotFun!) Some of the options allow you to extend the time limit to give yourself some breathing room, perfect for younger players who want to just have some fun. You can allow the object to vanish on delivery to remove the challenge of trying to fit it into the truck. Just click here to learn more. so. You can even skip the levels you fail. Why should you be prevented from playing later levels because of a difficult one?

Settings can be enabled or disabled at any time too, so you won’t have to start your campaign from scratch if you decide to make objects disappear on delivery or give yourself more time to complete some of the trickier levels in the game.

‘Quality of Life’ Accessibility

Now, I can hear you all ask, “Dave, what is ‘Quality of Life’ Accessibility? These are features that we believe should be included in all modern games by default. They improve the overall experience of players. So, for instance, we’ve introduced fully remappable game controllers and keyboards, allowing Moving Out 2It is more compatible with various peripherals, controllers, and other devices that are on the market.

For players who have difficulty holding down buttons or triggers for a length of time, we’re also allowing them to toggle the hold control for grabbing and throwing. This means that a single button press is all that’s needed for your F.A.R.T to grab a box, fridge, sofa, or anything else, and another button press to release it.

The quality-of-life settings also include the option to change all text into a font that is more accessible to dyslexics, to scale the interface, to turn subtitles on/off, and to manage the amount of screen shake.

Art & Design

Together with the Assist Mode and Quality of Life Accessibility options, there have been stacks of art & design decisions made by the development team that we feel make Moving Out 2Accessible and fun for everyone. This included the decision to use visual shapes instead of colour alone for the labeling of key rooms and mechanics. This will allow people who are color-blind to play the game and make well informed decisions. They also look cool!

A lot of levels in Moving Out are dynamic; there are moving parts and mechanisms, conveyor belts and contraptions that rotate or sway … which can make some people unfortunately feel a little queasy or nauseated. What’s the solution? We’ve reduced the motion in these objects so that while they still feel dynamic, they also don’t make players feel sick (nobody needs that when they’re trying to set the gold medal time!)

Communicating how levels work without the need of onscreen text or instructions is another challenge we’ve tried to overcome; instead, and similarly to the first You Can Move OutFlyovers are used to visually and intuitively explain how things work out.

These are just some of the thousands of decisions made organically and through extensive player testing during the two years we’ve been working on Moving Out 2. We’re really proud of the game, and we can’t wait to update you with information as we approach launch.

Moving Out 2Xbox Series X|S and Xbox One.

Moving Out 2

Xbox Live

Moving Out 2

Team17

Moving Out 2 follows the world’s most popular physics-based simulator. As a single F.A.R.T or in a group of up to 3 friends, don your Smooth Moves uniform to help Packmore residents and those beyond to move out.

MULTI-DIMENSIONAL LOCAL & ONLINE MULTIPLAYER
Friends who dance together groove together. Whether you fancy some local co-op action or a cross-play online multiplayer session, we’ve got you signed, sealed and delivered!

NEW ADVENTURE
We’re not in Packmore anymore… Via inter-dimensional portals you will explore new worlds filled with hilariously silly challenges and chaotic, rib-tickling action.

FRESH CHARACTERS & RETURNING FAVOURITES
Moving Out 2 has a whole new set of characters that are extra-lovable because Smooth Moves recruited some new F.A.R.T. recruits! Not to worry though, Rye Yu and Sidney are still on the payroll…

It’s for everyone!
You can also use the assist mode. Check! Check! Check! You fashionistas will love the plethora of character designs and countless skins and fits that are perfectly tailored. Check! Check! Check!

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