Hi-Fi Rush: From a Little Idea to a Very Big Surprise – The Exclusive Oral History
Hi-Fi Rush We were blown away by the speed of our attack.
In one of the year’s biggest surprise releases, Tango Gameworks – a studio that cut its teeth on the paranormal genre with excellent projects like Evil Within 1 & 2 The following are some examples of how to get started: Ghostwire: Tokyo – launched Hi-Fi Rush and served notice that its talented group of game developers were much more than just “a horror game studio.” Hi-Fi Rush It was bold, bright, colorful and, most importantly, it was fun!
This incredible project — which had been developed in secret at Tango for nearly five years — pleasantly knocked its custom-built guitar over our heads with its crisp, rhythm-based gameplay, excellent soundtrack, and memorable characters, all wrapped up in a unique world for us to explore.
Because of its “shadow drop” release, it bucked the trend of a preview circuit (announce, hands-on previews, etc.) so we haven’t had a chance to follow the game’s creation – until now.
Xbox Wire has exclusive access and was able to speak with the Tango Gameworks heads of Development to provide you with this rare, behind the scenes, look at an idea’s inception, as well as its entire development, up until it is released.
Throughout this piece you’ll learn how Game Director John Johanas first pitched his dream project to the heads of the studio, how Lead Programmer Yuji Nakamura helped create the initial prototype that would be the framework the team would follow, how the team arrived at the bold art design led by Lead Art Director Keita Sakai, and how Audio Director Shuichi Kobori helped blend an absolutely banging rock-and-roll soundtrack into the action-packed gameplay of Hi-Fi Rush.
The small look behind the scenes of game development is meant to give you a better understanding of how much work goes into creating our favorite games. Enjoy!
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