Halo Infinite’s melee desync bug must wait until devs finish work elsewhere

Halo Infinite, which launched in November, is still suffering from online desynchronization issues that frequently mean melee strikes don’t register. The problem is still being reported by a 343 Industries designer on Monday. This happens because other developers are assigned to the game instead of those who could fix it.

Monday, 343 designer Brian Berryhill commented in a Reddit thread about the melee desync issues and, while he acknowledged “there’s a lot of factors,” tried to explain why these are still problems.

“The TLDR of it is the devs that would work on these fixes have been allocated to other Infinite work,” he wrote. That work, Berryhill said, has had a “knock on effect” to other networking fixes, “but not [to] the melee and ‘around the wall’ shots.” Berryhill added that the developers should be returning to his team soon.

The Reddit thread starter thanked Berryhill for the reply, but acknowledged they were “pretty disheartened to hear this isn’t at the top of the team’s priority of fixes.”

“The community has been extremely outspoken on this issue and I think this is one of the top reasons people are leaving the game due to the frustration caused,” they added.

Halo Infinite’s multiplayer, which is free to play, launched in beta on Nov. 15, three weeks before the full game launched Dec. 8 for Windows PC, Xbox One, and Xbox Series X.

343 Industries, which was launching multiplayer season 2, announced that in April it had begun to work with Certain Affinity (Austin, Texas) to support community needs. 343 Industries community manager Brian Jarrard acknowledged that “the community is simply out of patience,” and “tired of words” at the time.

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