Halo Infinite Update – April 2022 | Halo

Season 2 is now locked for May 3, and we are ready to roll.
share a roadmap of what we’re planning to deliver during Season 2 and for the
The rest of the calendar year

This roadmap should be exact, more than any other thing.
It is reliable. Some dates and items are known, which are clearly indicated.
Others are marked as “targets” or “goals” and they will become more certain
over time. The roadmap’s timeframe will also expand as we announce longer-term
initiatives. In other words, this roadmap is an evolving document, and we’ll
Please let us know when changes are made to the document.

With all that in mind, here’s the Halo Infinite roadmap for 2022:

Halo Infinite's 2022 roadmap as of April 22
  • Resolving problems that adversely impact the experience of players.
  • Completing Season 2 as promised and delivering it in May 3. 
  • Continued work on Campaign Co-op and Forge. Season 3.

…with a “priority zero” of team health and getting ourselves into a sustainable development rhythm so that we can deliver great experiences to all of you while maintaining a healthy work/life balance.

We recognize that more content needs to be delivered and features must be added more frequently. In order to keep our priority zero intact, we sometimes need to slow down. This allows us to remain healthy while moving faster in the future. But we’re also aggressively looking at ways to accelerate.

For instance, we aim to give you the Forge toolset sooner than usual so amazing community maps and other modes can quickly make their way into The Game. To make this happen, we’re targeting a Forge open beta later in Season 2. We’ve successfully had Forge in private flighting with a limited audience for some time, so we’ve decided to forgo a large-scale formal flighting program and go right to open beta. We can quickly get Forge’s core tools to all users, while keeping our focus on the fundamental priority of improving foundational aspects. Halo Infinite. Forge will continue to exist from the open beta and onwards. It will evolve over time.

Please understand that 343 is committed to improving and increasing our services. Halo InfiniteThe best HaloThe best experience of your life. Indeed, the primary reason that we’re extending Season 2 is to give us time before shipping another Season to fully address “quality of life” improvements based on learnings from Season 1 as well as other data and feedback we’ve collected.

QoL is shorthand for bugs-fixes and new features, as well as content that addresses issues negatively impacting the player experience. We’ll be delivering QoL improvements as part of Season releases and as separate updates during Seasons.

Our player-facing term for QoL updates that land during Seasons is “Drop Pods.” And much like their ODST namesakes, these release vehicles are meant to drop in hot, just as soon as they’re ready. Drop Pods will vary in size and scope. Our goal is to have one Drop Pod per month. We’ll have more to share about what’s going into Season 2’s Drop Pods as soon as possible after Season 2 launch.

Season 2’s launch date is less than 2 weeks away on May 3. If you haven’t already seen the previews for Season 2’s new maps and new modes, please have a look. During these preview videos, you’ll spy some of Season 2’s new armor customization options. Here are some more combinations that will whet your appetite.

We’ll have a lot more to share about Season 2 including a deep dive into its Battle Pass rewards, events—including brand new “multiplayer narrative events” that place your personal Spartan in the center of an evolving Seasonal storyline—game modes, and much more during a community livestream scheduled for next Wednesday, April 27, at 1:00 PM PST on Twitch.tv/Halo and YouTube.com/Halo. We’ll also be discussing the roadmap in more detail during this livestream.

In summary: we are committed to delivering more content faster; we will accelerate while prioritizing team health; you can expect QoL improvements during Seasons via Drop Pods—and you can expect more regular roadmap updates as our plans snap into sharper focus.

The entire Halo InfiniteTeam, we are grateful for your enthusiasm and patience while we travel the path ahead. We’re fired up to deliver what’s already on the roadmap as well as to deliver other content and experiences that we’re not ready to reveal just yet… but that we can’t wait for you to play.

Joseph Staten
Creative Head Halo Infinite

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