Exploring The Full History Of Supergiant Games’ Bastion | Video Gameography
We’ve emerged from the depths of the BioShock series to begin a fresh season of Video Gameography! As we discuss the gameography of an entire developer, rather than a single game series, this is a different approach. Supergiant Games, the indie developer of Bastion. Transistor. Pyre. and Hades is that studio. Bastion, their debut release is what we start with.
Bastion was launched in Xbox Live Arcade’s Xbox Live Arcade store on July 20, 2011. It was developed by seven friends who formed Supergiant, all of whom still work at the studio. Bastion was created in two years by Amir Rao, the cofounder. It gave them the chance to make the game they had always wanted after years of working at triple-A studios. We’ll discuss Bastion’s unorthodox development cycle (it had no pre-production phase), the origins of beloved elements such as its narrator and soundtrack, and how the game’s success launched Supergiant into stardom.
Join hosts Marcus Stewart (@MarcusStewart7John Carson (@John_Carson( Prima Games staff writer Jesse Vitelli (@jessevitelliFor an informative and entertaining chat about Bastion’s history and story, please click ( It’s also possible to vote for the best narration impression.
If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. Our official mailing list is also available. Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. There you will find Video Gameography channels under “Community Spaces”.
#Exploring #Full #History #Supergiant #Games #Bastion #Video #Gameography
