Grand theft Auto V like its predecessors is an action-adventure game; the Gameplay is from both first and third-person perspectives. Players complete missions linear scenarios with set objectives to progress through the story. Outside of the tasks, players may freely roam the open world. Composed of the San Andreas open countryside area, including the fictional Blaine County, and the fictional city of Los Santos, the world is much larger in area than earlier entries in the series. It is available to explore after the Game starts without any restriction, but story progress unlocks more gameplay content.
Players can use their hands, firearms, and explosives to fight with their enemies. They can also walk, run, jump, swim, and use vehicles to navigate the world. New cars exist like fixed-wing aircraft; because the map is significantly more extensive and different from previous versions of the Game. If a player takes damage and gets low, their health regenerates to half overtime; If their health depletes, ultimately, spawns at nearby hospitals.
If a player commits crimes, a wanted meter pops up on the screen, and law enforcement agencies respond, the five stars on the wanted meter deploy helicopters and swat teams try to dispatch you lethally. One thing to be considerate about is the meter will drop to a cooldown mode and eventually go away if you manage to avoid the line of sight of police officers shown on the minimap.
The single-player gameplay let’s player’s control three characters: Michael De Santa, Trevor Philips, and Franklin Clinton. All of the criminals whose stories interconnect as they complete missions. Some missions complete with only one character, and others feature two or three. Outside the tasks, players may switch between characters at will by a directional compass on the HUD. The Game may switch roles automatically during missions to complete specific objectives.
A character’s compass avatar flash red if he is in danger and needs help, and flash white if he has a strategic advantage. The more difficult heist missions require aid from AI-controlled accomplices with unique skill sets like computer hacking and driving. Some heists afford multiple strategies; in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn.
Each gameplay character has a set of 8 skills that represent their ability in something like driving or shooting. These skills improve through play, but each character has a skill with expertise by default like Trevor and his skill to fly. The eighth “special” skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals double the damage to enemies while taking half as much in battle. A meter on each character’s HUD depletes when an ability is being used and regenerates when players perform skillful actions (for example, drifting in vehicles as Franklin or performing headshots as Michael).
While free-roaming the game world, players may engage in context-specific activities such as scuba diving and BASE jumping. Each character has a smartphone for contacting friends, for starting operations and which gives access to the in-game Internet. The Internet lets players trade in stocks via a stock market. Players may purchase properties such as garages and businesses, upgrade the weapons and vehicles in each character’s arsenal. Players may also visit places such as cinemas and strip clubs. Players can also customize their appearance by purchasing outfits, haircuts, and tattoos.