Gran Turismo 7’s Cars Cost A Lot More In-Game Credits Than Previous Games

Gran Turismo 7 is out today and the always-online game’s microtransactions are too. While you’re not required by any means to purchase in-game credits with real money to buy cars in the game, it seems doing so will cost more than it has in previous iterations. 

Video Games Chronicle first reported today that cars that cost roughly $5 in Gran Turismo Sport, the last GT release before today’s, can cost up to eight times more in GT7. That’s obviously not a great look for the newly-released “real driving simulator.” As noted by VGC, microtransactions were not accessible during the review period of the game – you can read Game Informer’s Gran Turismo 7 review-in-progress for our thoughts on it so far – so it was impossible to tell how much in-game cars would cost until today. 

Now that the racers have the game, let’s take a look at the microtransactions. Here’s what to expect: 

  • 100,000 credits: $2.49
  • 250,000 credits: $4.99
  • 750,000 credits: $9.99
  • 2,000,000 credits: $19.99

Some cars cost as little as a couple of thousand credits while others are worth hundreds of thousands of credits. Although these credits can only be earned online, microtransactions make it easy to sometimes use real money to purchase credits for cars you actually want. You can also buy high-performance vehicles for a few millions credits. VGCIt also mentions that the majority of GT Sport cars could be purchased with credit, for an approximate cost of $.99 to $4.99. 

Take, for example, the publication Reports claim that you can purchase the Porsche 919 Hybrid 16 for just $2.99 at GT Sport. Now, in GT7, it costs 3,000,000 credits, which would require you to spend at least $40 because you’d need to buy two 2,000,000 credit packs to afford enough for this vehicle. VGC There are many more instances of price discrepancy, so check out their complete write-up. 

What’s more, is that it’s not just cars you can buy with credits. You can purchase upgrade parts, too, so it’s easy to see just how much money someone could spend on a car and its performance using microtransactions. Again, credits can be earned by playing the game but there’s always the worry that it will take increasingly longer to accrue credits in-game to encourage microtransactions. There’s no definitive proof that’s the case here, but it’s something to keep in mind. 

You can read the rest of this article while you wait. Game Informer’sGran Turismo 7: A review in progress. Then, check this video for an idea of what you can expect. After that, read about what Gran Turismo 7’s cars would look like if Kirby ate them. 

[Source: Video Games Chronicle]


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