God of War Ragnarok dev shares new accessibility options for PS5 game
God of war RagnarokSanta Monica Studio shared Thursday’s update about the sequel. It highlighted new accessibility options that will be available for both the PlayStation 4 (and the PlayStation 5) games.
On Sony’s PlayStation Blog, Santa Monica Studio lead UX designer Mila Pavlin said that God of War RagnarokThe 2018 features will continue to be used. God of WarSoft reboot as well as its Windows PC port which were released earlier in the year. This includes the ability to auto sprint, use a persistent cursor (in 3 sizes, 7 colors no less), as well as toggle settings that allow you to aim and block.
Accessibility options for the disabled are changing. RagnarokAlso, there are updates to captions and subtitles (players have the option to choose from a range of text sizes, colors and fonts), navigation and traversal aid, direction indicators for key gameplay sounds and audio cues to certain game prompts as well as improvements to high contrast color modes.
Pavlin also stated that the studio rebuilt its controller-remapping software. “There will be a wide range of preset layouts, as well as custom controller remapping support,” Pavlin wrote. “Individual buttons can be swapped and, for select complex actions, you can choose alternate configurations from a preset list. We offer multiple ways for you to customize your experience for certain actions that require more than one button, including Touch Pad Shortcuts for things like Spartan Rage, Navigation Assist, and Quick Turn.”
Santa Monica Studio, Sony Interactive Entertainment, and Santa Monica Studio didn’t offer any update. God of War Ragnarok’s release date, which is currently slated for sometime in 2022. Kratos and Atreus’ next adventure is said to be the finale in the series’ Norse saga.
#God #War #Ragnarok #dev #shares #accessibility #options #PS5 #game
