Gladiators are back in early access roguelite We Who Are About To Die
It’s one month into an early access release, and its development, largely handled by one guy, is still being refined. But if I got to name a Most Inspired Labor of Love Game for 2022, it’d have to be We Are About to DieJordy Lekiere,
What Lakiere calls a “criminally underused” setting and theme — ancient Rome! Gladiator combat — finds a perfect toehold in a very popular genre, the roguelike or roguelite, which has really caught on with independent developers. What really makes it go here is the Belgian developer’s tight focus on gameplay systems, with the game’s scenery and other aesthetics serving those systems, not the other way around. Lakiere is a trained animator/artist, but this required him to expand his skills and become a better games developer. We Are About to Die It was in the making.
“Roguelikes are known for their difficulty,” Lakiere said in an email interview. “I think an ‘unforgiving gladiator game’ sounds like a good hook, too. The title summarizes the sentiment perfectly — morituri, The people who are here to die. When you’re sent into the pits, you can try your best, but you’re basically already dead.”
Steam launched early access in November 2014. Steam user feedback is strong and positive. Steam isn’t a story about one hero wandering through the lush landscapes. We Are About to Die From the very first match, players can stake their money.
Actual gladiators played with permadeath switched on, of course, and that’s what you face in These are the People About to Die, too. Players must think tactically, break down their opponent’s stances, keep moving and keep their defense up. You lose your character if you lose a match. That’s a roguelite, after all.
“There’s also just something absolutely magical about permadeath,” Lakiere said. “It transforms gameplay; suddenly, there are real stakes. You get emotionally invested in this character, this story that has only ever been experienced by you, and you can lose it forever.”
Disclosure In loveGladiator fighting as a game genre. Yes, I had LucasArts’ universally acclaimed Gladius Back in those days, I had an Xbox; Gladiator: Sword of Vengeance Circus Maximus (gladiators racing?! I’m fanning myself). Lakiere cut his game-development teeth at age 14 making mods for Mount & Blade, a series well known for the fidelity in its melee combat. Lakiere credits that experience as an inspiration. He also enjoys gladiator and other games. Spartan: Total Warrior You can find more information here Spelunky The sequel.
But, importantly, Lakiere didn’t set out to replicate games he already enjoyed. His modding resumé led him to enroll in university to pursue development, mainly through an art and animation track. After a successful six-year career as a freelancer artist, he became increasingly frustrated at not being able to develop his own games.
“I asked myself, what is the simplest shell around an interesting combat system that reduces scope, so I can do it solo?” he said. “I remember laying on the couch and brainstorming and actually having one of those cliché ‘eureka’ moments,” he said. “The core loop is combat, the arenas are limited in scope, round-based combat. At the time, roguelikes and roguelites were very hot, and I had the realization — gladiator roguelite!”
Amplifying this inspiration is the fact the gladiator genre has been mostly AWOL since 2013’s middling Ryse, Son of Rome. “It’s a universally loved setting among gamers (I thought, at least),” Lakiere said, “and criminally underused, as many fans of WWAATD have mentioned.”
We Are About to Die There are some bumps in the road. Reactions and animations are repetitive, and sometimes not smooth. It’s also a difficult game; players really need to focus on adding momentum to their strikes, and those with experience in Mount & Blade will be quicker to pick up the flow than others who might expect a button-mashing hack-and-slash. All that being said, We Are About to Die It is still in its development phase, but has an impressive content plan.
It’s also had a strong enough launch to get Lakiere serious about staffing up a development studio for the game. He hasn’t soloed the entire seven-year project so far — some contractors have helped with the game’s components — but WWAATD’s first month beat his expectations “by 20x,” Lakiere said. “And the drop-off of sales is much lower than expected — a really healthy tail so far.”
“So it makes a lot of sense to take the plunge and to finally step away from solo development,” Lakiere went on. “The immediate goals, besides behind-the-scenes company stuff, is to debug, add content and some peripheral features. […] More randomness, more items, levels, backstories [for the cast of Aspirants, as the gladiators are called].” Controller support is a big goal, as is is optimizing the game for Steam Deck. Lakiere hopes that both these will be completed by 2023.
However We Are Near to Dy The fundamentals seem solid at the least. There’s a rock-paper-scissors aspect to the matchmaking: shield-and-spear fighters are great all-rounders, while two-handed ax fighters are slower but break defenses more quickly. “They are a bit like glass cannons,” Lakiere said, “and smart players can make sure they have a spear equipped to get through [them].”
We Are About to Die saw its first major title update on Dec. 7, and it’s currently discounted 20% until Jan. 5. You can get it from Steam for Windows PC.
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