Ghostwire: Tokyo’s Extended Gameplay Demo Breaks Down Its Dazzling Combat And Exploration
Tango Gameworks gave us today’s first detailed look at Ghostwire Tokyo’s game play and other activities available in the haunted Tokyo. A pair of videos provides a walkthrough of the game’s action, while a developer interview reveals the team’s design process.
We already knew that the game’s story is set after Tokyo’s population disappears thanks to the arrival of dangerous Yokai, or spirits. Akito (the only survivor) awakes as possessed by KK, who gives you the ability to channel elements. This power is called Ethereal Weaving, and let you channel the elements of fire, wind, and water. Executing these moves resembles a blend of Doctor Strange’s spellcasting and Avatar of The Last Airbender’s bending thanks to its flashy, elaborate hand gestures. Physical weapons complement your spells such as a bow and various talismans, and you can stealth attack enemies instead of blasting them head-on.
Among other features, the first video shows off Akito tango ability, which lets him fire a spirit tether to grapple and ascend buildings. We also got a look at corrupted, fog-covered areas players must clear out and surreal shape-shifting areas that evoke the psychological horror of Tango Gamework’s previous series, The Evil Within.
You also watch Shinji Mikami and the Tango Gameworks team discuss Ghostwire’s creation (including the meaning behind the Ghostwire name), influences, and whether or not the designers believe in ghosts in the developer interview below.
Ghostwire Tokyo will be available for PlayStation 5 or PC on March 25, 2010. Pre-orders are eligible to play on March 22, three days earlier than normal, in order to receive the Streetwear Outfit Pack, Shinobi Outfit, and Kunai Weapon.
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