From Software’s Hidetaka Miyazaki on the Secrets of Elden Ring’s Development

When From Software’s Elden RingIt was launched February and quickly became a hit in the gaming industry. Bringing fans of From’s earlier games together with new players, Elden RingThis was the best, most user-friendly experience the team ever produced. What’s more, for the first time in a From game, it was all wrapped in a beautiful, expansive open world that begged to be explored. It was a huge success right from the beginning, and millions of people fought to be the Elden Throne’s top player.

Hidetaka Mishazaki is the From Software Director for many years. He has helped bring games like “The Witcher” to life. Dark Souls, Sekiro: Shadows Die TwicePlease see the following: Elden RingTo fans around the world. We were given some insights by him into the process. Elden Ringwas created, who his bosses were, and how to handle the Nightmarish Fingercreepers.


Xbox Wire: What did your creativity look like when you designed for an open-world world?

Hidetaka HiyazakiThe sense of achievement is an important theme in overall game design. It has been a consistent theme since Dark Souls. As well as that, we placed major focus on a “sense of adventure” that allows the player to engage with this huge world, with its many unknowns and threats, at their liberty.

From an actual production perspective, the game became far bigger than anything we’d made before, so you could also say the responsibilities handed to staff other than myself were much greater this time.

To put it another way, there are many staff here now who’ve grown and gained experience over the years, and the fact that so much could be entrusted to them was one of the reasons we decided to make Elden Ring when we did.

Xbox Wire – What were the motivations behind Ashes of War’s system? Did it have flexibility?

Hidetaka HiyazakiThe flexibility was definitely an important part. The Ashes of War are a part of a larger effort to give the player more freedom.

It was my goal to improve the freedom of your weapon customization and strengthen your weapons. I believe this made it a lot more fun and expansive.

The Skill system was also created using Dark Souls 3. This is a way to improve the unique characteristics of each weapon type. The system preserved the power required to battle in a fantasy high fantasy world full of myths and legends, which gave rise to more ostentatious skills in Elden Ring.

Xbox Wire: What was the design process for creating different types of Ashes?

Hidetaka HiyazakiAlthough the Spirit Ashes were selected from enemy enemies, it was ultimately about how they performed in game play. Where possible during their selection and design process, we tried to remain conscious of each summon’s unique qualities and what they brought to the game.

A layer of role-playing personality was then added. While this wasn’t true of every single one, I personally have a bit of a thing for the role-playing aspect, so it’s something I hope players can enjoy in that sense as well.

Xbox Wire: Were there design decisions that determined which boss was located in an area of the open-world?

Hidetaka HiyazakiThe setting is the most important thing when we design an area. This includes the main boss.

In this way, the boss character’s gameplay forms a premise for the area design, and the boss gameplay, too, can be adjusted based on the map in which it appears.

Xbox Wire: Which Elden Ring boss is your favorite?

Hidetaka Hiyazaki: It’s very difficult to make my mind up, but I’d have to say Radahn. I find him fascinating as an individual character, and I’m fond of the Radahn Festival as a situation. It captures the literal spirit of Christmas and exaltation. However, it also has that feeling of being isolated and oppressive that one could link to our games.

It feels like only yesterday we were talking about the “Radahn Festival” idea… No one on the team took me seriously at the time! (Laughs)

If there’s a runner-up prize, it would go to Godrick and Rykard.

Xbox Wire: What open-world games inspired your Elden Ring design?

Hidetaka Hiyazaki: There wasn’t one specific game that served as inspiration, but we’ve enjoyed many classic open-world games from a player’s perspective and each one has given us a unique and wonderful incentive.

There’s no end to this list of titles, but “The Elder Scrolls” series and “The Witcher 3” are on there, plus “The Legend of Zelda: Breath of the Wild” as a more recent example.

Xbox Wire – Is it possible to see the Spider Hand enemy? I see them every time I close my eyes…

Hidetaka Hiyazaki: What can I say to make up for this… I’m really very sorry… The Fingercreeper is actually one of my favourite designs…

My personal opinion is that making an effort to not see your traumas will have a negative effect. To overcome traumas, fix your eyes on them and not look away. Maybe that’ll work…?

Xbox Wire: Has Elden Ring’s hit status had any effect on your mental state?

Hidetaka HiyazakiI was a part of the production team and it brought me immense joy to see so many people playing Elden Ring. It has also been a pleasant surprise.

Speaking both for myself and on behalf of everyone at FromSoftware, as game developers we’ve always felt exceedingly fortunate, and this time has really driven that feeling home.

I’m not sure if you’d call it a mental state, but our stance towards game production hasn’t really been affected.

Up until now, we’ve made the games that we ourselves find fun, and I don’t imagine that’ll change going forward.

We’ll continue to make new, fun games in this way. I believe that’s the best method of conveying our delight and appreciation to the players.

ELDEN RING

Xbox Live

ELDEN RING

BANDAI NAMCO Entertainment America Inc.


1416

$59.99

THE NEW FANTASY ACTION RPG.
Take courage, Tarnished! Be guided by grace as you brandish the Elden Ring power to become an Elden Lord within the Lands Between

• A Vast World Full of Excitement
You will find a large world of open spaces with plenty to explore and vast dungeons, each with intricate and complex three-dimensional layouts. You will discover new and terrifying threats as you travel, which can lead to high levels of satisfaction.

• Create your Own Character
Apart from customizing your appearance, you are able to combine weapons, armor and magic. The playstyle you choose can influence how your character develops. For example, you might want to increase your strength and become a powerful warrior or learn magic.

• An Epic Drama Born from a Myth
An interconnected story that is told in small fragments. A dramatic drama that combines the thoughts of all the characters in the Lands Between.

• Unique Online Play that Loosely Connects You to Others
You can also connect to other players, travel with them, and play multiplayer. The game has an unique online asynchronous element, which allows you to sense the presence of others.

ELDEN RING Deluxe Edition

Xbox Live

ELDEN RING Deluxe Edition

BANDAI NAMCO Entertainment America Inc.


12090

$79.99

The Deluxe Edition contains:
• ELDEN RING (full game)
• Digital Artbook & Original Soundtrack
Players can view and hear the exclusive Deluxe Edition concept art.

THE NEW FANTASY ACTION RPG.
Be risen Tarnished and guided by grace, to brandish power and become Elden Lords in the Lands Between

• A Vast World Full of Excitement
You will find a large world of open spaces with diverse situations, and vast dungeons featuring complex and 3-dimensional designs. You will discover new and terrifying threats as you travel, which can lead to high levels of satisfaction.

• Create your Own Character
Apart from customizing your appearance, you are able to combine weapons, armor and magic. The playstyle you choose can influence how your character develops. For example, you might want to increase your strength and become a powerful warrior or learn magic.

• An Epic Drama Born from a Myth
An interconnected story that is told in small fragments. A dramatic drama that combines the thoughts of all the characters in the Lands Between.

• Unique Online Play that Loosely Connects You to Others
You can also connect to other players, travel with them, and play multiplayer. The game has an unique online asynchronous element, which allows you to sense the presence of others.

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