Fortnite maker Epic Games settles FTC case for $520M

Fortnite Epic Games has agreed to pay $520m in total fines and back payments under a Monday agreement with the Federal Trade Commission. The settlement concerns violations of the Children’s Online Privacy Protection Act of 1998 (COPPA), and the refunds, of $245 million, are the largest the FTC has ever secured in a video gaming case.

“Epic used privacy-invasive default settings and deceptive interfaces that tricked Fortnite users, including teenagers and children,” FTC chairwoman Lina M. Khan said in a statement released Monday. “Protecting the public, and especially children, from online privacy invasions and dark patterns is a top priority for the commission, and these enforcement actions make clear to businesses that the FTC is cracking down on these unlawful practices.”

Epic will pay $275 Million to the FTC for violating COPPA. This is the largest fine the FTC has ever collected for violations of a rule that it enforces. The settlement results from an FTC investigation into Epic’s privacy protection and other practices, which came to light during the trial of its lawsuit against Apple back in 2021. On Monday, both the complaint filed by the Justice Department and its settlement were made in North Carolina federal courts. On Dec. 2, Epic Games Chairman Tim Sweeney and its founder, Tim Sweeney, signed the settlement.

The FTC alleged that Epic violated COPPA with a variety of practices, including gathering kids’ personal information without their parents’ consent, and default settings that matched children and teenagers with strangers, resulting in incidents of harassment, bullying, sexual coercion, and other harm. Additionally, parents who asked that their children’s personal information to be deleted had to “jump through unreasonable hoops,” the FTC said, “and sometimes [Epic] failed to honor such requests.”

The refunds, stemming from a separate complaint before the FTC, concern the use of “dark patterns” that the commission said tricked Fortnite Players into unintended in-game purchases “Fortnite’s counterintuitive, inconsistent, and confusing button configuration led players to incur unwanted charges based on the press of a single button,” the FTC alleged. “These tactics led to hundreds of millions of dollars in unauthorized charges for consumers.”

Epic Games released a statement describing the changes that it had made. Fortnite, In response to consumer complaints, many were added in the recent year. The most recent is a feature called “Cabined Accounts,” announced Dec. 7.

A cabined account is one set up by a user who indicates they’re under age 13 (Oder their country’s age of digital consent); they’re then asked for a parent’s email address, so that they may make affirmative consent for them to play Fortnite (or Rocket League or For the Fall Guys). If they don’t consent, then cabined gamers won’t have access either to chat or to purchasing features. But they will have access all previous in-game content.

“No developer creates a game with the intention of ending up here,” Epic Games said in Monday’s statement. “Statutes written decades ago don’t specify how gaming ecosystems should operate. While the laws are not changing, their application has changed and industry practice have evolved.

“We accepted this agreement because we want Epic to be at the forefront of consumer protection and provide the best experience for our players,” the company said.

The audio and chat settings menu in Fortnite.

Screen showing chat, voice, or other interactions. Epic Games made these changes effective September 20, 2022.
Epic Games

The FTC’s news release said that Epic’s own employees expressed their concerns about the default settings as far back as 2017, when Fortnite Battle Royale launched. These workers urged for that Fortnite require an opt-in prompt for voice chat, “citing concern about the impact on children in particular.”

“Despite this and reports that children had been harassed, including sexually, while playing the game, the company resisted turning off the default settings,” the FTC said. Epic Games cannot allow voice and text communications to children below 13 years of age without parents’ consent. This seems to be addressed by the cabined account feature.

Regarding the “dark patterns” and unintended purchases, Epic pointed to several changes it has made in the past year, including the means of returning digital cosmetic items for a refund (of virtual currency); purchase commands that require holding a button (instead of merely pressing it); the means of canceling unintended purchases up to 24 hours after they were made; and updating the company’s chargeback policy, so that customers who report unauthorized transactions don’t automatically have their Epic Games accounts suspended.

The FTC said that Epic had, since 2017, “ignored more than one million user complaints and repeated employee concerns that ‘huge’ numbers of users were being wrongfully charged.” Epic, in its statement Monday, said “[t]It is time to reevaluate many of the developer’s practices regarding in-game commerce, privacy and security. […] [T]he practices referenced in the FTC’s complaints are not how Fortnite operates.”

“We will continue to be upfront about what players can expect when making purchases, ensure cancellations and refunds are simple, and build safeguards that help keep our ecosystem safe and fun for audiences of all ages,” Epic said.

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