Exploring The Full History Of Supergiant Games’ Transistor | Video Gameography
We’ve emerged from the depths of the BioShock series to begin a fresh season of Video Gameography! This time, we are doing things differently. We will be discussing gameography as a whole and not just a specific game series. Supergiant Games is the indie game developer of Bastion and Transistor as well as Pyre and Hades. We continue the season with an analysis of Transistor, the second Supergiant game.
Released for PlayStation 4 on May 18, 2014, and PC a day later, Transistor was a very different game for Supergiant to make compared to its freshman effort a few years prior. Bastion was released in June 2013. Development began only a few months later and Transistor’s first title was a great success. However, it wanted to make sure that what it had done wasn’t just lightning fast. In this episode, we discuss the various ways Supergiant pushed against the ever-present shadow of Bastion in the games design and the studio’s production methods. We also cover the process of creating a new retro-inspired cyberpunk setting, the unique tactical action combat, and how the studio landed on a voiceless lounge singer named Red and her talking sword, the Transistor, as the main characters.
Join hosts Marcus Stewart (@MarcusStewart7John Carson (@John_Carson Game Informer Magazine Content Director Matt Miller (@MatthewRMiller) for a verbal stroll through the history and narrative of Transistor!
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