Exploring The Full History Of Bioshock | Video Gameography
Video Gameography season 4 is over, with the Uncharted series now complete. The Uncharted series can move on to other frontiers, but it has its own set of faces. We say goodbye to Ben Reeves, our co-host on the previous episode. John Carson, GI Associate Editor joins us as co-host along with Marcus Stewart. Along with a series of guests, season 5 of Video Gameography will be an exploration and examination of 2K’s Bioshock franchise.
Therefore, we ask you to please join us in the waters of the sea. We’re headed to the city of Rapture, made by and for movers and shakers, unbound by the expectations and judgments of the surface world.
Bioshock, which was released by Irrational Game (AKA 2K Massachusetts) in 2007, redefined the modern shooter. In this episode, we explore the origins of the series stemming from the commercial failures of the well-loved PC franchise System Shock and the turbulent development cycle in which Bioshock triumphantly succeeded in spite of. We discuss director Ken Levine’s inspirations of Rapture and its inhabitants like the industrial mastermind Andrew Ryan, the Big Daddies, Little Sisters, and much more.
Join hosts Marcus Stewart (@MarcusStewart7John Carson (@John_Carson( Game Informer Associate Editor Wesley LeBlanc (@LeBlancWes) as we unpack the history and narrative of the first Bioshock!
If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also sign up for our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. You can also find Video Gameography under Community Spaces.
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