Exploring The Full History Of Bioshock Infinite | Video Gameography

After Season 3 of Video Gameography has concluded and Uncharted series is finished, it’s time to dive below the water and soar above the clouds in order to highlight Season 4’s Bioshock series. This week we welcome our guest Bryan Vore back on the show as we take to the skies and explore the last game in this unfortunately short trilogy, Bioshock Infinite.

Bioshock Infinite was in preproduction at the same time that Bioshock 2. However, while 2K Marin explored the deep seas again, Ken Levine (Irrational Games) had their heads high. Bioshock Infinite focuses on American exceptionalism and introduces players the floating city Columbia. This engineering feat was inspired by World’s Fair attractions from yesteryear. We discuss the troubling development that miraculously came together late in the process as well as the main characters, Booker DeWitt and Bioshock’s first constant companion in Elizabeth. We reveal the next season’s plans for Video Gameography!

Join hosts Marcus Stewart (@MarcusStewart7John Carson@John_Carson(and former). Game Informer Editor Bryan Vore (@Bryan_Vore() while we discuss the story and history of Bioshock’s final release to date.


If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. Our official mailing list is also available. Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. You can also find Video Gameography under Community Spaces.

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