Exploring Nintendo’s Metroid Prime | Video Gameography

Season one of Game Informer’s Video Gameography explores the history of the Metroid series. After running down Samus’ 2D outings, we’re ready to venture into the world of 3D with Metroid Prime.

Released on November 17, 2002 for Nintendo’s Gamecube, Metroid Prime is often considered one of the best games of its era. To fully understand Metroid Prime’s impact, we must first look back at the turbulent founding of Retro Studios. In order to develop Metroid Prime, Retro canceled four other projects, and even then many of its designers almost didn’t survive development. Retro’s masterpiece felt ahead of its time and was ultimately a complete success. Join us as we talk about Retro’s struggles, why Shigeru Miyamoto felt that the morph ball was essential to the formula, and how we almost saw Kraid in 3D. 

Ben Reeves and Ben Reeves will be your hosts@BenjaminReeves), Marcus Stewart (@MarcusStewart7(), and a special guest Game Informer own Blake Hester (@metallicaisrad() to continue the hour-long exploration of Metroid Prime’s history, development, and impact. 


If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also sign up for our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game InformerThe Twitch channel. There you will find Video Gameography channels under “Community Spaces”.

#Exploring #Nintendos #Metroid #Prime #Video #Gameography