Cover Reveal – Bayonetta 3

Bayonetta 3 has finally arrived, almost four years since its unveiling. Game Informer’s cover this month. Platinum Games’ long-awaited threequel doesn’t rest on the laurels of its beloved predecessors. Gaming’s favorite witch has new tricks up her sleeves in the forms of Demon Masquerade and Demon Slave, letting players utilize their demonic minions in combat in new, kaiju-sized ways. If one Bayonetta wasn’t enough, a multiversal storyline introduces several variants that bring their unique brands of flair. At the center of this crisis stands newcomer Viola, the second playable character and rookie Umbra Witch, who serves as a mysterious key to the game’s events. 

To play Bayonetta 3 we went to Nintendo of America Headquarters. We played parts of Viola and Bayonetta during the opening hours. In addition to sharing our hands-on impressions, I interviewed Platinum Games’ top brass via email, including game director Yusuke Miyata and supervising director Hideki Kamiya, to get the skinny on Bayonetta 3’s long development and answers to the burning questions surrounding its gameplay and story. Beautiful cover art shows Bayonetta displaying her Demon Masquerade abilities by channeling Madama Butterfly’s power, which appears on the backcover in all her demonic glory. 

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But that’s not all! Issue 351 also features former Editor-in-Chief Andrew Reiner’s hands-on breakdown of PlayStation VR2. After attending Tokyo Game Show, I wrote my impressions of the convention’s big comeback. Skydance New Media President Amy Hennig is interviewed by us about their upcoming World War II Marvel title starring Captain America & Black Panther. Blake Hester spoke to Neon White creator Ben Esposito to uncover the complicated work that went into designing the game’s high-speed levels. Also, we have deep dive previews of games such as Ghostbusters Spirits Unleashed. This game is an adaptation from Garbage Pail Children, Forspoken, Dead Island 2 and many more. 

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