Cocoon’s developers had the hardest time making the easiest levels

Cocoon is the puzzle aficionado’s delight. Geometric’s Geometric Adventure isometric blends pared down gameplay with an intriguing premise that has players jumping between orbs of different worlds. Polygon spoke to designer and director Jeppe Carlsen about the making of this world’s curious puzzles. In the conversation, Carlsen revealed that this puzzle was created for CocoonThe hard puzzles were easy to solve. The easy puzzles, however? It was a challenge.

The following are some of the ways to get in touch with us CocoonYou control a small bug that navigates through a sci-fi universe that blends organic insectoid matter and industrial worlds. It’s a game that presents you with puzzles after puzzles. Carlsen said to Polygon, that although players may expect complex, multi-step problems to pose the greatest challenge, this is not always the case.

“Sometimes the puzzles that when you play, feel very elaborate and complex and like, ‘Whoa, how could someone even like design this?’ They’re not necessarily the ones that took a lot of iteration time,” he said to Polygon in a recent video call.

Early on in the game, when players arrive at the industrial world for the first time, there’s a simple puzzle. The player is presented with two rotating switches and two doors. In the final version of the game, all you need to do is use the orb on both switches to line up the doors so that there’s a gap you can walk through. The solution is so simple that Carlsen describes it as “barely” being a puzzle, saying that it’s more like an interaction. In the end, this was the most difficult puzzle to create in the whole game.

“That puzzle has [been]The simplest of things is repeated so many times. It’s ridiculous. To begin with, the puzzle had different logic for the rotating doors — a bit similar, but different. Then, you would turn both doors when you turned on the switch. But when you released it, you’d have to release the handle so the doors formed a straight line. It seems that people thought it was very difficult. They would play the game for seven minutes or something.”

But Carlsen didn’t want that puzzle to be difficult. Carlsen wanted the players to be able to move through the game world normally, and not have it become so complex right away. He told Polygon that the puzzle just wasn’t interesting enough to necessitate it being such a challenge for players, so the team revised it.

“This [puzzle]It has gone through many different iterations and variations on the same puzzle. The process took quite a while. And then I thought I had it, but then I couldn’t develop it, and like just — so many versions of rotating doors. These rotating doors became like an inside joke in the production. They worked out eventually, though.”

It seems like all the door iterations were worth it, as Polygon’s review described the game as being, “impossibly good.” Cocoon The game is now available for Nintendo Switch, PlayStation 4, PlayStation 5 and Windows PC. Xbox One and Xbox Series X are also supported.

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