Banjo-Kazooie: Nuts & Bolts Part 2 | Super Replay

Tremendous Replay returns, and we’re trying out Banjo-Kazooie: Nuts & Bolts! Be part of us in the present day Friday on Twitch at 1 p.m. Central as we kick of the journey, which can proceed every week till we roll credit. 

Banjo-Kazooie: Nuts & Bolts was launched for the Xbox 360 on November 11, 2008. The third (and, to this point, last) entry in Uncommon’s beloved platforming sequence facilities on car creation, the place gamers accumulate and slap collectively a whole bunch of components to assemble their very own wacky contraptions to discover. The bevy of attainable mixtures and emphasis on participant selection and creativity was largely unprecedented on the time, paving the way in which for future video games such because the upcoming The Legend of Zelda: Tears of the Kingdom. Nevertheless, this course would divide followers because of how a lot it strays from the normal Banjo system. So the place will I land on it? Let’s discover out.

Be part of me, Marcus Stewart, alongside Kyle Hilliard as we discover one of many Xbox 360’s largest hidden gems to see whether or not it holds up or falls aside like a poorly constructed doohickey. 

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