Baldur’s Gate 3 Druid Class Spells, Features, and Subclasses
Baldurs Gate 3Choose from 12 classes to create your character. There are 12 different classes to choose from when creating your character. DruidIt is a special caster that uses nature magic, or the magic of nature gods.
They are versatile spellcasters. The Druid has a wide range of offensive and defensive spells, as well as some healing. However, starting at Level 2, the ability to Wild Shape in animals is available for close combat. They have a primary stat of You can also read about Wisdom.
Read on to find out everything you need to know about the Druid class, and see if it’s the class you want to start with.
Features of the Druid Class
You can also use Hit Points to calculate your score.
- Hit Dice — Druids: 1d8 for every level
- At 1st level, the Hit Points are at a maximum of 100. — 8 + your Constitution modifier
- Increased Hit Points — 5 + your Constitution modifer per Druid level after 1st
Spells
The Cleric begins with 2 cantrips and 2 Spell slots of level 1.
Proficiencies
- Weapons — Clubs, Daggers, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Spears
- Armor — Light Armor, Medium Armor, Shields
- You can also learn more about — Animal Handling, Insight, Nature, Religion
- Saving Throws — Wisdom, Intelligence
Druid spells
Druids begin with the two most basic cantrips on their list.
Baldur’s Gate 3 Druid Cantrips
| Name | Description |
|---|---|
| Name | Description |
| Guideline | The target gets a +1d4 bonus on Ability checks |
| Poison spray | Project a puff noxious gases (CON Save). |
| Produce Flame | When thrown, a flame from your hand will shed light on a 30-foot radius. |
| Resistance | Save Throws are given a 1d4 boost to increase the resistance of a spell’s effects or conditions. |
| Shillelagh | You can make your staff or club magical |
| Thorn Whip | Pulls target closer by 10 feet |
Each long rest also gives Druids two slots for level one spells. The list is 14 spells long, and they can prepare only four of them.
Baldur’s Gate 3 Druid spells
| Name | You can find out more about it here: |
|---|---|
| Name | Description |
| Make or destroy water | Bring on the rains or destroy any water-based surfaces |
| Charm Person | You can charm a humanoid so that it does not attack you. In dialogue, you gain an advantage on Charisma checks. |
| Entangle | Slow down the creatures by creating a surface of vines. |
| Fog Cloud | Clouds can obscure and blind creatures up to 15ft away |
| Goodberry | The magical berries will heal 1d4 of your hit points. |
| Faerie Fire | The Attack Rolls that are made against all targets in the visible area have an Advantage. |
| Longstrider | The movement speed of a creature is increased by 10ft. |
| Ice Knife | Toss a piece of ice which deals 1d10 Pierce damage. It then explodes, dealing 2d6 COLD damage within a circle 7ft in radius. |
| Thunderwave | You can release a wave of forceful thunder that will push all objects and creatures away for 2d8 damage from Thunder (CON save) |
| Heal Wounds | The 1d8+3 Healing |
| Healing Word | The 1d4+3 Healing |
| Enhance Leap | Triple a creature’s jumping distance |
| Animals can speak to you | Learn to understand and communicate with animals |
| Animal Friendship | Persuade a beast to not attack you |
Druid subclasses
Druids select their subclass at Level 2.
Take Action
The new class is available to all subclasses Wild Shape ActionThis spell allows your druid to magically transform into a creature from the list below:
- Badger (Burrow in the ground)
- Spider (Enweb enemies)
- The WolfIncite your allies to action and distract enemies from their plans
- Cat Avoid attention by distracting enemies
Circle of the Land
Circle of the Land Druids allows you to experience the power of the land.
Circle of the Land Druids receive one more Cantrip. Natural Recovery Every long rest allows you to refill your spell slots.
Circle of the Moon
Circle of the Mood Druids place more emphasis on Wild Shapes. Circle of the Moon Druids has an extra Wild Shape. Polar BearYou can use this to Get your enemies to Attack.
When in Wild Shape you receive the Lunar MendSpends one spell slot for hitpoints.
Circle of the Spores
Druids Circle of Spores Druids concentrate on the returning to Earth part of the circular life.
The more you gain, the better. Bone Chill Cantrip that deals 1d8 Necrotic damage and imposes Disadvantage on the target’s next Attack Roll. Also, you get the Halo of SporesAs a response, deal 1d4 Necrotic Damage. Symbiotic EntityAction: (gain temporary 8 hit points, and deal 1d6 additional Necrotic damage).
More information about the courses in Baldur’s Gate 3Check out our descriptions of the Barbarian, Bard Cleric Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard Classes. If you’re stumped by the choice, consult our guide on what class to start with.
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