Apex Legends Eclipse new map preview: Broken Moon brings 14 huge POIs
Apex Legends’ 15th season, Eclipse, will probe further into the lore of one of its most popular characters as it establishes the origins for its newest. That’s because the Apex Games are headed to the Boreas system, the shattered home of Seer, as well as his new rival, Catalyst.
Boreas’ close up is given by Broken Moon (the fifth battle royale map). Apex Legends Its 2019 launch. It is set on Cleo, the moon referenced in Seer’s lore. A catastrophic meteor impact split Boreas’ satellite, which is responsible for frequent and destructive meteorite showers on Cleo’s surface.
Seer is persona non grata on Boreas, actually, and though the Apex Games have come to that system somewhat with his help, staging them on Cleo put an end to settlers’ attempts to terraform recover the moon. That’s where Catalyst comes in, as fans saw last week during her origin trailer.
Broken Moon is not some desolate punching bag for asteroids, said Jeff Shaw, Respawn Entertainment’s lead designer for the map. It’s almost all blue skies, which is evidence of the atmospheric and the significant terraforming operations that the Apex games have disrupted. Huge chunks of ejecta just happen to hang out way up in the horizon, that is, evidence of Cleo’s violent history. An overview image (below) suggests that Broken Moon is itself a huge chunk of Cleo floating amongst the moon’s remains.
Image: Respawn Entertainment/Electronic Arts
Shaw said Broken Moon is “roughly the scale” of, if not slightly larger than, World’s Edge, the huge battle royale map that dates to season 3. “We felt like that scale really provides a strong baseline for the pacing and feel of the game and the player count,” Shaw said in a media briefing last week. He said that there will be 14 points of interest for players on Broken Moon. Each one is suitable to host a decisive and intense firefight.
Players can fast-travel among Broken Moon’s POIs with Zip Rails, a map feature that works like the existing Ziplines, just on a larger scale. Shaw said the Zip Rails were introduced to “shake up the traditional flow or feeling of a match,” that designers were observing into the game’s fourth year.
“We found that, generally, squads land on the outer POIs, or ‘edge POIs’, and move toward the center, on a really common trajectory from that starting POI,” Shaw said. The Zip Rail system “allows you and your squad to rotate really large distances quickly, and even hit up multiple edge POIs early, at the beginning of the game.”
Shaw and his fellow Zip Rails users will find Zip Rails extremely useful in running a shrinking tournament. However, Shaw hopes it will also introduce them to Broken Moon. “This system’s interconnectedness really helps change your squad’s trajectory from your starting POI,” he emphasized, “so it doesn’t always feel the same, match-to-match.
Points of Interest are also intended to disrupt the normal cadence. Apex Legends Shaw stated that battle royale matches are possible. Developing larger landmarks for players to explore means they won’t all be landing in the same spot and struggling to eliminate one another, instead of enjoying the scenery and getting familiar with the battlefield.
Shaw called the usual POI scrum a “hot-drop dogpile,” that eliminates a bunch of players straight away. “We really wanted to give squads a chance to go to that POI but get a little more comfortable,” Shaw said.
All 14 of Broken Moon’s POIs are explained in further detail in a blog post Respawn published on Monday. They range from a massive Terraformer (described as a “king-of-the-hill” type location that can comfortably accommodate four teams) to a “Perpetual Core” power station, whose turbine airflow can quickly get fighters out of an ambush, Shaw said.
On the whole, “I wouldn’t say [Broken Moon] would be flat,” but it isn’t like Storm Point, which is “uniquely a mountain map.” Still, as the POI descriptions attest, there is plenty of verticality and high ground for players to exploit, and Shaw said designers did take a lot of inspiration and instruction from what they learned after bringing Storm Point to the game with season 11 one year ago.
Separately, Respawn’s designers noted that Apex Legends: Eclipse Two new quality-of life features will be introduced: stickers and gifting. As the name implies, gifting allows players to purchase an item using Apex Coins, which is real money, and then transfer it onto another player. Evan Nikolich (design director) said gifting is a way to introduce new members into your team, and make sure that everyone in the group has the best gear. It’s also a way to hat-tip others at the end of a round for their skillful play, whether as a match-made teammate or adversary.
Nikolich explained that stickers can be fun but are only cosmetic. “If you’re engaged with the game, you’ve noticed we’ve changed some of the animations around the shield cells and healing items,” he said. “And so we’re going to let you personalize that with some stickers. We want players to be able to express themselves, and show off what they’re excited about.” The debut of stickers is a first iteration toward a larger goal of greater personalization and customization, but Nikolich said it’s a permanent feature going forward.
Apex Legends: Eclipse, season 15, launches Nov. 1 on all platforms — Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.
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