Overwatch 2’s new hero Ramattra was a long time coming for Blizzard

Overwatch’s newest hero had a long journey coming to Overwatch 2, at least from the perspective of when players first saw him — three-and-half years ago, during the original game’s Storm Rising event — to when he was finally released last week. Like many heroes in Blizzard’s shooter, the new tank hero Ramattra is a collection of ideas that took a long time to gel.

The hero’s lengthy gestation is also the result of the Overwatch team wanting to seed Easter eggs and hints of what’s to come, even if the payoff is years in the future.

“It takes us a long time to create a hero on Overwatch actually,” art director Dion Sanders told Polygon in a recent interview. “Especially as we get more and more heroes, it does take a while.” But Ramattra was “pretty important to the ongoing narrative of the game,” Sanders said, noting “we have to, you know, release some when the time feels right.”

Ramattra is a 2017 Blizzard-designed unit for Null Sector. Qiu Fang, the lead concept artist, said that one lieutenant character, a monk-like man holding a staff stood out amongst the crowd. These robots, inspired by Egypt, developed sand-based abilities that eventually became nanites. This gives Ramattra his power.

Ramattra’s complicated gameplay and narrative design added to the long development process. Ramattra plays in two different forms — Omnic and Nemesis — bringing technical complications and double the work for the Overwatch art team, similar to two-in-one heroes like D.Va and Ashe (and BOB).

Ramattra’s dual nature in matches of Overwatch 2Alec Dawson, the lead designer of hero design, stated that his clothes reflect his personality.

“When you look at him mechanically, we want to capture this hero that has [two] sides to him, in terms of what he’s willing to do to protect his people,” Dawson said. “[Ramattra]He can also be calmer or more reserved. You see this when he holds up his shield. [and]Poking at him from far away. You can then see his Nemesis side when he transforms. You see some of that force coming out — what he’s actually capable of.”

On paper, Ramattra’s abilities sound scary, potentially meta-breaking. His ability to switch between forms gives him the option of two different offensive and defensive abilities. Additionally, Ramattra’s Ravenous Vortex ability can disrupt flying enemies, such as Pharah and Echo. A Kiriko or Lucio can pair him with him, giving them a speed boost. But he’s also highly susceptible to counters like Ana’s sleep dart or being flanked while in Nemesis form. Effectively using him requires skill.

“With Ramattra’s gameplay, we’re really focusing on some of the skill elements, [like] when to capitalize and turn the tide of battle,” Dawson said. “There’s a lot of focus on transforming to Nemesis, pushing forward into the enemy backline, and making sure all of that’s [happening at]It is the perfect moment. You have a lot at your disposal, but the focus is still on when exactly to transform, when exactly to engage with your whole team together, and being that leader in front.”

Ramattra uses his Ravenous Vortex ability on Tracer and Echo, emitting a purple column of energy, in a screenshot from Overwatch 2

Image: Blizzard Entertainment

Gavin Jurgens-Fyhrie, lead narrative designer and writer for Overwatch, said his writing for Ramattra’s back story and ongoing narrative comes “from the sort of fascination I’ve had in my career with the interactions between machine and human intelligence,” topics he’s explored in Wasteland 3, Tides of Numenera: TormentAnd Horizon Zero Dawn.

“You have this character who was created to hunt and ultimately kill humans in the Omnic crisis, that was his sole purpose,” Jurgens-Fyhrie said. “He gained awareness when he woke up, so to speak, in New York and was forced to confront […] what he’d done during the Omnic Crisis — basically he’d lead countless Omnics to their deaths. He is driven by these Omnics, who would not have awareness as he has. It’s something that haunts him.”

As told in a recently released “Reflections” short story for Ramattra, the Omnic Ravager goes to Shambali to learn under the monk Mondatta, but experiences something of a second awakening. “He wanted to find his place in the world, to answer those questions like What’s my purpose?” Jurgens-Fyhrie said, “but also to understand how could he atone? What could he do to make this world better for Omnics who are finite races? We watched him attempt, but we also saw how the world failed him. Not only is humanity not making the same effort from his point of view, but a lot of the Ravagers — his Omnic model type — are dead. This is the man who has given up on trying to find peace between humanity and him. He believes it’s impossible. And in fact, he believes it’s dangerous to seek peace with humanity.”

Ramattra plans his strategy with three fellow Omnics of varying designs in a piece of artwork from the Ramattra: Reflections short story

Image: Sylvain Decaux/Blizzard Entertainment

Sanders said that players should not think of Ramattra as a villain, but an “antagonist.” Jurgens-Fyhrie added that players may find themselves agreeing philosophically with the Omnic responsible for all that death and destruction.

Players will get additional dribs and drabs of Ramattra’s story and personality in his interactions with fellow Omnic Zenyatta — and fellow engineer Wrecking Ball — in Overwatch 2, and players will be able to absorb some of Ramattra’s narrative path to Shambali when they climb the map of the same name. But Jurgens-Fyhrie said that Blizzard is “not done telling the story about Ramattra and Zenyatta by a longshot.”

As for what’s next for Overwatch 2 heroes, Jurgens-Fyhrie noted that “we’ve already said that we’re teasing a future hero based on some stuff in [Esperança, the Portugal-set map]” and hinted at voice lines in the game’s New York map containing some clues. This is a good sign. Overwatch 2 players hungry for more heroes to play, they won’t take as long to come around as Ramattra.

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