Zombies Invade Japan in Ed-0: Zombie Uprising, a Rogue-like Action Game Coming to Xbox Series X|S on July 13

The following is a summary of the information that you will find on this website:

  • Ed-0: Zombie UprisingThe game has a roguelike feel, spectacular action, created through unique building, as well as addictive gameplay and unlimited replayability.
  • Toshi Otsuka, producer from D3PUBLISHER, and Masaru Okiochi director from LANCARSE discuss their visions for Ed-0: Zombie UprisingS.|S.
  • Ed-0: Zombie UprisingS.|S.

The following are some of the ways to get in touch with us Ed-0: Zombie UprisingA zombie army of 1,000,000 invades Japan in the Edo Period (1603-1868), when Tokugawa ruled and Japan was isolated. Play as a Samurai, Sumo Wrestler, or Ninja, and fight off overwhelming numbers of zombies in this “Oedo Panic Rogue Action” game coming to Xbox Series X|S on July 13, 2023. Below, you can learn more from the developers about this game.

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What is the best game to play? Ed-0: Zombie Uprising? Toshi Otsuka, the game’s producer from D3PUBLISHER, explains, “This game is an indie game that combines the tension of extreme challenges characteristic of classic turn-based roguelike games with realistic graphics typical of flashy 3D action games.” At the beginning of the stage, you are so weak that even a single zombie is too much for you to handle, and you often have to use stealth to avoid confrontation. In the later stages of the game, you’ll be stronger and more able to fight.

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“Because of the randomly changing maps and other factors, there is no set strategy or situation, and the best build must be inspired by the items available on the spot. The player will feel a strong sense of accomplishment and exhilaration when a build that he or she has improvised meshes well and yields powerful results,” explains Masaru Oochi, Game Director from LANCARSE, the studio developing the game. “Even though the overall difficulty level of the game is somewhat high, players with less rogue experience can still enjoy and progress through the stages if they take their time, because they receive permanent reinforcements by using Virtues and Money that can be brought back home when they die or finish a dungeon at their base.”

There are countless builds in this game, and Toshi says, “From the beginning to the end, we were always particular about build-making. Although this game is not a competitive game, we wanted to create an addictive atmosphere that will keep you playing the same game or turns repeatedly, just like Mahjong and Poker, without ever getting tired of it.”

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Other high-risk and high-reward builds include: the Full Vitality build, which is the most popular, and Backwater, which has the least amount of Vitality. Masaru adds, “The zombie hordes are designed to prevent action skilled players from getting through harsh situations with just their player skills. We hope that players will be able to use their characters’ extraordinary abilities by creating astonishing builds to fend off the hordes of zombies.”

The team is very pleased with the game’s unique EDO Shader. The theme of the Edo-period game allows for players to immerse themselves in a Japanese world unlike any other. “Originally, we did not have this feature at all,” explains Toshi, “we implemented this shader later in development, so it was more of an added bonus.” Masaru follows up with a comment. “The EDO Shader was actually implemented by a programmer with a penchant for Edo taste without telling the art team, who are very particular about the visuals. Since the secret is now revealed, I hope everyone really enjoys the vivid Ukiyo-e (a genre of Japanese art) style of survival.”

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The fusion between Edo and the zombies is a final detail in the overall worldview. D3PUBLISHER’s crazy idea for a zombie-based game set in Edo was one of the first things to struggle to be incorporated into the worldview. Since we thought it wouldn’t be much fun if Commodore Perry brought just zombies over, we introduced the Zombie Industrial Revolution, a ridiculous but extreme attack by modified zombies instead. We’ve heard that non-Japanese people aren’t familiar with seclusion or Commodore Perry. However, it is a fact that Japan closed its borders to the world in the Edo Period. Commodore Perry is also credited with forcing Japan’s borders to be opened to the world. “The reason behind Japan’s isolation at that time was different from the reason in the game, which was because of the spread of the zombie virus,” explains Toshi, “but now a days, I think everyone can relate to the game’s goal of overcoming the deadly and unwanted virus!”

“This title is both a rogue-like and an action game. It’s possible to play without paying attention to details, if your only skill is action. You can also play the role of a runaway and return to your base every time, strengthening yourself until you are too strong. You can work on your build-making slowly, or you can play for fun, or you can play to win!” says Masaru. “We wanted to express a once-in-a-lifetime gameplay experience, so we hope you will find and enjoy your own style of game play as much as possible,” continued Toshi.

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Ed-0: Zombie UprisingPre-orders are available now, and the game will be released on Xbox Series X|S on July 13, 2023. Check out the website to find out more and strategize ahead of the release.


Ed-0: Zombie Uprising Pre-order

Xbox Live

Ed-0: Zombie Uprising Pre-order

D3PUBLISHER

$29.99

Get the digital content below by pre-ordering now:
• Additional Mini-Quest

“Oedo x Zombie x Rogue-like”

-A worldview that is unique to “Japanese x Zombies”.
During the Edo Period, when Japan was isolated from the outside world, an army of 1,000,000 zombies will invade the country.
You can choose to play the game as a Samurai (Japanese warrior), Sumo Wrestler or Ninja.
This theme, set in Japan in the Edo period is unique and gives players a chance to experience the most beautiful Japanese world ever created! It is worth checking out the “EDO Shader”, which has a unique look!

The “Super Randomness”, a random decision-making process, is overturned by a situational approach.
The automatic map generation ensures that the number of items, enemy placement, and more are random. This randomness increases as you progress through the stages, so each dungeon can be tackled with fresh eyes.
It is important to be able to accurately judge situations because of the strong randomness in the game. This includes the placement and amount of enemies, and special events that occur on each floor.

Conquering “High-Difficulty Dungeons” is a great accomplishment.
As the Dungeons can be very challenging, you will need to die a lot in order to gather wisdom and experience.
The dungeon strategies will change every single time, allowing you to enjoy the game and your build by using different Secret Arts, Charms and Item combination in different scenarios from other players.

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