Your Character In Starfield Will Not Have a Voice

Starfield was given the spotlight by Bethesda, Xbox and Todd Howard during their weekend showcase. They showed more than 15 minutes worth of footage from Todd Howard and provided additional information. 

The studio didn’t mention this during the showcase, but shortly after, the Bethesda Game Studios Twitter account revealed some new details about dialogue in Starfield and how your created character – the protagonist of the game – interacts with NPCs. Speaking to NPCs in the first person will be done so that your character does not speak.

“Yes, dialogue in Starfield is first person and your character does not have a voice.” 

As you can see in the tweet above, the studio has cleared up some possible confusion around the created character we’ll all be playing in Starfield. The reveal was praised and criticised by many. Some Bethesda fans prefer the studio’s RPGs where you remain silent, while others prefer their character to have a voice they can hear in-game. 

I’m cool with either. I hope Starfield’s dialogue is more akin to Fallout 3 than Fallout 4, though. In the former, you’d see essentially all of the dialogue your choice would result in, whereas in Fallout 4, your choices were more like mood options, giving just a general view of that choice’s dialogue. It took away some of my character’s agency, and I’m hoping Starfield restores that a bit. It will be interesting to see what happens in the future. 

Starfield will be available on Xbox Series X/S and Xbox One in 2023.

Read on for more Game Informer’sStarfield analysis following its latest gameplay demonstration. Next, read this story about Todd Howard, which confirms Fallout 5 as the next Bethesda Game Studios development after Elder Scrolls 6 – the game that the studio will release immediately after Starfield. 


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