Why Capcom Changed Ashley In Resident Evil 4
Resident Evil 4 centers on Leon’s mission to rescue Ashley Graham, daughter of the U.S. president. She’s been kidnapped by a mysterious cult and held captive in a rural Spanish village players must search and survive in. Ashley is your partner and protector once you have found her. As part of the larger story I interviewed Kazunori Kadoi and Yasuhiro ampo about their motivations for creating them.
By clicking the right analog stick, Leon can tell Ashley to keep close (yelling “come on!”) Or to keep some distance (“spread-out”). It is no longer possible to command her to stop, she will always follow no matter what. That means no more ditching her in a safe spot to clear out enemies lying ahead like in the original RE4. Capcom wants Ashley to stay by Leon’s side because, realistically, she would never want to be left alone in such a dangerous environment.
“As a character, we wanted to have her by your side so she left an impression,” says Ampo. “And as a game, having her hide while you went and fought in the original, that was fun in some ways. However, having Ashley as a character and having her disappear for a time felt like a loss. We wanted to avoid that in the remake.”
Kadoi then adds, “Making an A.I., you don’t want them getting in your way. It doesn’t seem like you are protecting them if they can forget you and take care of their own needs. Finding a balance between those two is difficult.”
Ashley does not have a health bar. Absorbing too many hits drops her in a downed state where players must revive her – if she’s struck while vulnerable, it’s Game Over. However, enemies can grab and carry her away, which could also result in their death if they are too close to Leon. Thankfully, Leon can stop this by either shooting the abductor or, in a new twist, hitting a close-range execution like plunging his knife into the enemy’s neck, freeing Ashley.
Though this means you’ll have to keep a more constant eye on Ashley, she repays this by pulling her weight more. Resident Evil 4 has more environmental challenges that are tag-team focused, like sending Ashley through crawlspaces in order to unlock the doors within. These co-op barriers can be found long before you rescue Ashley, giving players a reason to revisit areas now that they can access them with Ashley’s help.
“We wanted the game to change when Ashley is with you,” says Ampo.
Ashley’s newly found usefulness may have the most amazing perk. She’s finally learned how to climb down ladders, meaning Leon won’t be spending a ton of time waiting to catch her. She will only be able to climb down a ladder once, which is about as close as you’ll get, and that’s a more direct callback to her first encounter.
Leon gives Ashley a sincere glance when he captures Ashley for the very first time.
Ashley’s personality has also been tweaked. Don’t expect her to behave like an entirely different person, but rather a more believable and, hopefully, likable one.
“Her character is a little more serious than the original,” says Ampo. The reality of how someone reacts in such situations was something we thought about. In that light, she was able to strengthen her relationships with Leon. That goes for the conversation she has with Leon as they travel.”
Ampo says that the team redesigned parts from the original that were “very game-like” to have more humanity. This stronger bond was even reinforced by the directors suggesting an idea in early development.
“At one point, we even had it so that you could grab her hand and lead her, but this guy *points to Ampo* thought it looked like they were too close and didn’t like it,” says Kadoi. “So we didn’t end up doing that.”
Resident Evil 4 is available on PlayStation 5 for Xbox Series X/S and PC, March 24. To see more videos and exclusive features throughout March, click on the banner.
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