Warhammer 40K: Darktide Xbox launch delayed so developer can iron out problems
Warhammer 40,000: DarktideDeveloper Fatshark posted Tuesday a letter from Martin Wahlund in which he acknowledged that the launch of the co-op game was not smooth and promised to improve the game.
“We set out […] to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours,” the statement reads in part. It continues, “We fell short of meeting those expectations. We will be focusing on the feedback you provide over the coming months. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.”
Fatshark will delay Darktide’paused the launch of premium cosmetics and its seasonal content. “We just couldn’t continue down this path, knowing that we have not addressed many feedback areas in the game today,” writes Wahlund.
Darktide Launched Nov. 30, for Windows PC. It was highly praised for its intense combat and satisfying soundtrack as well as the top-tier audio and sound effects. Some critics also pointed out the inexplicable chance that weapons could be upgraded; the unsatisfying weekly rewards and quests; and the lack of crafting. The game has received mixed reviews on Steam, and most recent reviews are negative.
#Warhammer #40K #Darktide #Xbox #launch #delayed #developer #iron #problems
