Suika (Watermelon) Game is so hard but I can’t stop playing

The Japanese Suika GameIt has consumed me and I am not going to rest until it is defeated.

Suika GameThe premise of this Nintendo Switch title is simple. A box is provided and random fruit can be dropped into it. Two fruits that are the same touch each other and become a larger fruit. Two cherries turn into a strawberry. Two cherries turn into a strawberry. Two grapes will turn into a fancy clementine with the bumpy top. It continues until two honeydew melon turn into watermelon. It’s like a mix of TetrisThe following are some examples of how to get started: 2048It’s not just the fruit that is adorable.

It’s a world ofSuika Game, it’s been universally decided that if you score over 3,000 points, you “win.” Of course, there’s no end to the Suika Game. The fruit will continue to fill the entire top of the container.

The game was introduced to me by a VTuber who posted endlessly on my Facebook feed.Suika Game. Either they were bragging or complaining about not being able to reach 3,000 points.

It is a fact that, Suika Game is just really frickin’ hard. Fruit will roll and bounce around because the game uses physics. When you put fruit on a row, pressure builds, forcing some to rise or fall in the box. There’s more to it than just dropping the same fruit on to each other. Sometimes I’ll place a fruit and something magical happens, allowing a chain reaction of fruit combinations to occur in beautiful succession. Sometimes I’ll place a fruit and it’ll cause my huge honeydew to jump up to the top of the box, ending my run. One cherry can alter the trajectory of my entire round.

Several fruit surround a honeydew melon in Suika Game

What went wrong?
Image: popIn from Polygon

Never in my life have I played a game where I flipped between “Oh, it’s so over,” to “WE’RE SO BACK, BABY!” so many times. Drop puzzles are my favorite. Tetris, Pokémon Puzzle League, and the like, so I’m no stranger to those flipping emotions, butSuika GameIt’s the adorable fruit illustrations. Maybe it’s the adorable fruit illustrations. Maybe it’s the bouncing physics. Maybe it’s the taunting desire to create a big-ass watermelon. I don’t know!

Try it if you likeSuika Game yourself, there’s a simplified browser version (it even works on mobile), but the Nintendo Switch version is more in-depth, with more bouncy physics and the ability to see the next fruit you’ll need to place, allowing for more planning. However, since the Nintendo Switch version of the game is region-locked to Japan, we recommend sticking to the browser version until you’re ready to commit. If you’re ready for that, we have a guide on how to download Suika GameSwitch. Or maybe popIn will realize how big the game is getting and it’ll get put on more region’s eShops. Can only hope.

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