Starfield won’t force players to choose a faction

There are some good news. Starfield’s aspiring completionists: One faction’s quest line will not lock them out of participating in another’s.

This was not the case in Bethesda Game Studios’ last mainline role-playing game, Fallout 4, where the player was forced to commit to one of four alliances in order to move the game’s main narrative to a conclusion.

Bethesda’s Wednesday YouTube conversation featured Will Shen, the lead quest designer (and also responsible for) Starfield’s main quest line) explained that players “don’t necessarily end up as the head of every single faction of the game.”

Players’ choices and actions will, however, influence a faction’s direction and purpose. “Say the politics of the ‘Freestar Rangers,’ what’s more important, is is justice or industry?” Shen said. “Where are you going to try to nudge them? […]You will have to reflect upon your decisions. It can have far reaching consequences for what that faction is and what it cares about.”

It means: Starfield It will likely be even more. Skyrim in The Elder Scrolls 5The game allowed players to tour the College of Winterhold and Dark Brotherhood as well as the Nord rebellion. However, it produced some discordant stories overall. What is the big difference? Starfield, apparently, is players won’t be pursuing a rigid storyline that leads to each group’s fate, or the overall game story, as was the case for Skyrim Fallout 4, respectively.

StarfieldThe game, which has more than 1000 explorable worlds, does not yet have a launch date. However, Bethesda has shortened the timeframe to six months in 2023. Launch day will see the game available for Xbox Game Pass and Windows PC.

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