Starfield ‘Back to Vectera’ quest walkthrough
You can also read our article on After Starfield’You will be prompted to restart the tutorial missions if you have not completed them. Vectera in the aptly named “Back to Vectera” quest. Here you’ll meet back up with Supervisor Lin — your boss from the first mission — Heller” Barrett.
“Back to Vectera” is one of three quests the game makes available to you when it opens up, with the others being “Into the Unknown” and “The Empty Nest.” We recommend starting with “Into the Unknown,” but “Back to Vectera” is the perfect second choice for this block of quests.
This is what you should do. Starfield guide, we’ll walk you through the “Back to Vectera” mission and help you recruit three new crew members to your cause.
Barrett, Lin and Heller
Image: Bethesda Game Studios/Bethesda Softworks via Polygon
It is important to note that the word “you” means “you”. Constellation You need to visit Barrett. He was last seen on Vectera when you were first starting out. Starfield. Visit the site and check out how Barrett, Heller, and Supervisor Lin are doing.
Lin: Return to Vectera
You can land on Vectera – the planet that you first started your game – by fast traveling there. Argos Extractors Mining Outpost.
When you leave your ship, you’ll find the area partially destroyed and Supervisor Lin — your old boss — running up to talk to you. She’ll tell you the colony was attacked by Pirates Heller, your old co-worker and goober Heller were both taken.
Lin says she has lost hope but that there could be something else on the way broken comms computerIt is a. You can also find out more about our office. To your left (across the mine)
Get 3 Power Cells (Optional).
Image: Bethesda Game Studios/Bethesda Softworks via Polygon
Follow the waypoint into the office to find the computer that is broken. When you reach the inner office, you’ll realize the computer needs power Boot your car correctly
Three is the minimum number of a group. Power CellsFrom around the globe StarfieldYou can then plug the device into the wall to begin the quest. If not, you’ll find at least three hanging out in the mining area.
The game marks these power cells on-screen and they’re all easy enough to find if you follow the waypoint. You’ll find two by Lin (she’s holding one, and will give it to you if you talk to her) near the landing pad and one inside the infirmary. The office and storage areas behind the infirmary are both places where you can buy power cells.
Find a clue to Barrett’s location // Return to Lin // (Optional) Recruit Lin as crew
Once you’ve got an inventory full of industrial-sized batteries, head back over to the office, plug them into the wall, turn on the power, and look through the computer. You can access the Arriving Ship LogsYou can read this file Emergency TransmissionBarrett and Heller The SOS will let you know where to look for your friends. Lin will be waiting for you when the computer is shut down.
Tell Lin you’re going on a rescue mission. She’ll mention looking for a change in career before you leave. Even if you ask her to join you, you’ll need to end the conversation and then strike up another one in order to officially recruit her. Once you talk to her again you can tell her she’s “just the kind of traveling companion” you want and hire her. You can choose to assign her either to your ship, or any other outpost. It is possible that you have.
Save Barrett and Heller
Image: Bethesda Game Studios/Bethesda Softworks via Polygon
Now that you know what happened to Heller and Barrett, it’s time to mount a rescue mission and follow your coordinates to their emergency broadcast.
Explore Gryphus the random planet and find Barrett and Heller
The emergency SOS will take you to a randomly selected planet, meaning that your game won’t necessarily send you to Gryphus like mine did. Jump in your ship, and follow the instructions.
When you land, regardless of the planet you’re on, you’ll find a crashed ship and an injured Heller clutching his wounds.
Heller is available to talk with.
Talk to Heller for a bit and he’ll explain what happened and give you a note from Barrett. If you ask Heller how he’s doing, he’ll tell you he’s fine and needs help off of the planet. You can then recruit Heller to join your crew by talking to him once more. After that, you can either assign him to the ship of one of your outposts.
Listen to ‘Emergency Transmission 02’
Regardless of if you recruit Heller or not, he’ll give you a disk that has a message from Barrett on it. Open your inventory, go to “New Zealanders are able to purchase new cars.” or “Notes,” and select “Emergency Transmission 02.” Listen to the message and you’ll hear about where Barrett has gotten himself kidnapped this time and has been taken to a new planet: Bessel III.
Bessel III – Rescue Barrett
With your two new crew mates (or not, if you didn’t recruit Lin or Heller), jump back in your ship and fly off to Bessel III. Land on the Ransacked Research OutpostYou should now make your way towards the pirate village. Shoot or sneak your way in and you’ll find Barrett sitting there like nothing is the matter, chatting up a pirate captain named Matsura.
Matsura and Barrett are both chatting like old friends, and while the pirate captain seems pretty friendly (for a pirate captain), he still won’t let Barrett go for free. He’ll ask for Four Thousand CreditsThere are several ways you can ask your friend to return the favor.
- What if you’ve got Sarah MorganIf you choose, she can pay for the cost of her Constellation Kidnapping Insurance policy.
- Also, you canPay cash for yourself.
- You can Shot the Pirate Captain — but be warned that he has bodyguards in the room with him.
- Last but not least, there are PersuadeMatsura, give Barrett back peacefully (and most importantly) free. Persuasion checks are a bit difficult at this stage of the game. You’ll need to get six pips from the captain.
Regardless of how you resolve the Barrett Problem, make sure your friend is right behind you as soon as your leave the camp.
Barrett is waiting in the library.
Fly back into your spaceship in order to return home. New AtlantisYou can also read about the Lodge. As you wait in the library for Barrett, the other members of your crew will also be chatting with Barrett.
With Barrett officially back with Constellation, you’ll finish the “Back to Vectera” quest.
Now that you’re done with “Back to Vectera,” you’ll need to finish up “Into the Unknown” and “The Empty Nest.” If you rescued Barrett last and have already done those quests, you’ll instead be on the “All That Money Can Buy” quest.
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