Skyrim, Blaseball developers announce new studio, Gardens
Edith Finch: What is Left?Alongside Stephen Bell and Chris Bell, developers Dustforce Developer Lexie Dostal announced Wednesday a new studio. The studio, called Gardens, is “built on collective growth,” and has raised $4.5 million in funding to build its first, currently unannounced game, according to a news release.
The studio’s mission “is to create vibrant online games that foster meaningful multiplayer moments and relationships between players around the world,” developers said. Its first game is inspired by the “special ways members of the team have designed shared online experiences” previously — like with games such as The Journey, Sky Children of the LightAnd Blaseball. In the news release, Gardens said the multiplayer interactions it intends to create will rely “on care from their communities in order to thrive.”
This message is particularly familiar to me. Blaseball’s online community, built around the fictional fantasy sports game, wherein the game thrives because of its fandom.
Part of Gardens’ mission of collective growth includes creating a healthy and equitable environment for its developers, including a 35-hour work week, the founders said.
“With Gardens, we wanted to create a studio that cares as much about the health, happiness, and wellbeing of its team members as we do the craftsmanship of the games we create together,” co-founder Chris Bell said in a statement. “Our top priority is making sure our teammates enjoy their lives and are given the tools and resources to grow while creating compelling, well-crafted, thoughtful games that cultivate novel shared experiences between players online.”
So far, the team includes Sarah Sands (Fullbright), Ryan Benno (lead artist) and executive producer Sarah Sands.Spider-Man: Miles Morales), principal engineer Rose Dale (Skyrim: The Elder Scrolls 5), senior engineer Roldán Melcon (Blaseball), gameplay engineer Tonia Beglari (Monster Hunter World: IceborneLeighton Milne, art director (The Hobbit).
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