Season 6: DmC Devil May Cry | Video Gameography
Let’s rock, baby! Season 6 Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. Today we examine the franchise’s boldest, most divisive, but arguably strongest entry yet in DmC Devil May Cry.
Capcom sought to shake up Devil May Cry and turned to Ninja Theory in Britain. Encouraged by the publisher to be as wildly creative as possible, the team behind Heavenly Sword and Enslaved: Odyssey to the West dreamed up a grittier version of Dante who inhabits Limbo City, a world existing in parallel with the demonic realm. This relationship spectacularly manifests in the city itself coming to life, shifting its buildings and roads to hinder and assault the demon slayer.
Sporting jet black hair and the ability to tap into angelic and demonic powers, this new vision of Dante garnered heaps of vitriol from fans who saw DmC as too drastic of a departure, despite the game launching to rave reviews. This episode will discuss how DmC was created, Hideaki’s reactions to it, Capcom’s role in its wildest dreams, Ninja Theory’s backlash, and our general impressions about the story and gameplay.
Join hosts Marcus Stewart (@MarcusStewart7), former GI editor John Carson (@John_CarsonSpecial guest Bob Buel@bobbbackwards() 99 QuestionsListen to the podcast and learn about Ninja Theory’s unforgettable attempt at Devil May Cry.
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